Homebrew Adamantine Metalliferide (GE) Species Details

Unbreakable, unmatched, and born of the strongest metal, the Adamantine Metalliferide are living monuments of power. Only about 1 in 100000 Metalliferrides are Adamantine making them so extremely rare that even the metalliferide race considers them a myth.

Adamantine Metalliferide (GE) Traits

Adamantine metalliferides have the following traits added onto the metalliferides race traits.

Ability Score Increase

Your Strength, Constitution, and Intelligence each increase by 2. Your Dexterity, Wisdom, and Charisma each increase by 1.

Unyielding Form

You have resistance to bludgeoning, piercing, and slashing damage from non-magical attacks.

 

Adamantine Resilience

You cannot be critically hit. Any critical hit against you becomes a normal hit instead.

Master of Might

You gain the Tavern Brawler or Durable feat (your choice).

Living Adamantine

Your body is as strong as the material you are forged from. Your AC cannot be lower than 17, regardless of what armor you are wearing. Additionally, you count as one size larger for the purposes of carrying capacity and determining what creatures you can grapple.

Unstoppable Force

When you take the Attack action, you may make one additional melee attack as part of that action. You can use this feature once per long rest.

Adamantine Titan

Once per long rest, as a bonus action, you can enter an empowered state for 1 minute. While in this state, your movement speed increases by 10 feet, your melee attacks ignore resistance to non-magical attacks, and you gain temporary hit points equal to your level.

Unbreakable Core

Your body is nearly impervious to destruction. Whenever you fail a Strength, Constitution, or Intelligence saving throw, you can choose to reroll it. You must use the new roll. You can use this feature a number of times equal to your proficiency bonus per long rest.

Steadfast Stride

Your immense weight and solid form make you incredibly difficult to move. You have advantage on ability checks and saving throws against effects that would forcibly move you or knock you prone.

Metallic Affinity

Your body resonates with metal. You have proficiency in either Smith’s Tools and Mason’s Tools, and you can use your adamantine form as a natural weapon. Your unarmed strikes deal 1d6 bludgeoning damage and count as magical for the purpose of overcoming resistances and immunities.

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