Homebrew Botanari Species Details

A natural enigma, the Botanari are living, breathing humanoids made up of plant materials such as vines, leaves and bark.

Believed to have descended from the World Tree in the Feywild, they were quick to migrate across the planes, spreading out into forests, swamps and jungles. They were among the first races to inhabit the Prime Material plane, though largely remaining in hiding for fear of their neighbours recklessness with fire.

Botanari do not reproduce or age typically, instead being bloomed in full maturity and unable to die of old age. Despite this, deforestation, zealotry and rumourmongering by the other Prime Material races have caused them to dramatically thin out in numbers, go into hiding or return to the Feywild, with the occasional fledgeling branching out in the hopes of finding greener pastures among said races.

Botanari Traits

+2 Wisdom, +1 Dexterity, Flammable, Botanical Immunity, Light the Way, One With Nature

Ability Score Increase

Your Wisdom score increases by 2, and your Dexterity score increases by 1.

Age

Botanari are bloomed in full maturity, and cannot die of old age.

Alignment

Botanari can be of any alignment, but tend toward Lawful Good.

Size

Botanari are Medium sized creatures and tend to fall between 4 feet and 7 feet tall.

Speed

Your base walking speed is 30 feet.

One With Nature

You are proficient in the Nature skill.

Botanical Immunity

You are immune to poison damage and the poisoned condition.

Plant-based

You have both the humanoid and the plant type.

Flammable

Whenever you take fire damage, add a quarter of the rolled damage (rounded up) to the original amount.

Botanist

You know the druidcraft cantrip.

Friend of Nature

Starting at 3rd level, you know the spell entangle and can cast it as an action. It does not count towards your known spells, and you do not suffer the effects of your own entangle. Once you cast entangle using this trait, you cannot do so again until you finish a long rest. Wisdom is your spellcasting ability for this spell.

Natural Reinforcement

Starting at 6th level, you can cast the barkskin spell on yourself without requiring any material components. It does not count towards your known spells. Once you cast barkskin using this trait, you cannot do so again until you finish a long rest.

Languages

You can speak, read, and write Common and Sylvan.

Previous Versions

Name Date Modified Views Adds Version Actions
12/26/2023 9:51:30 PM
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2/9/2025 2:31:11 PM
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