Homebrew Devil Species Details

Devils of the Nine Hells of Baator are formed through various means. While most older Devils were formed from drops of Asmodeus' blood when it hit the ground or were Angels that fell from grace into the Lower Planes (such as the Erinyes), others are the souls of mortals that wound up in the Hells after death for various reasons, be they an unfortunate person who was tricked into committing a damning act, a desperate person that made a deal with a Devil, a devout cultist that died in service, the victim of a Hellfire weapon, or someone who willingly pledged their soul to eternal servitude to an Archdevil.

Devils are cunning and ambitious creatures, almost always plotting one thing or another, or setting secret machinations into motion as they vie for ever greater and greater power for themselves, or for their superior should the result benefit themselves as well. As such, Devils are naturally Lawful Evil, and though unlikely, it is possible for them to be of Neutral or Chaotic alignment. However, Devils will always be Evil.

Devil Traits

You are a Devil from one of the Nine Hells. Additionally if you die anywhere outside Baator, your body and all its parts vanish, leaving behind any items you were carrying, and you reconstitute later in your home layer of the Nine Hells, as you cannot permanently die unless killed in Baator, in which case your soul is destroyed and can't be brought back by anything short of divine intervention or the Wish spell.

Creature Type

Your creature type is Fiend, and you count as such for anything that would target or affect Fiends, be it a spell or other effect.

Size

Devils vary wildly in shape and size. You may choose to be either Tiny, Small, Medium, or Large.

*Ask your DM before choosing a size other than Medium.

Speed

Your base walking speed is 30 feet.

Languages

You can speak, read, and write Infernal and one other language of your choice. You also have Telepathy out to a range of 60 feet, a creature can understand your telepathic utterances even if you do not share a language.

Ability Score Increase

Increase an ability score of your choice by 1, and another ability score of your choice by 2.

Devil's Sight

Due to your Infernal nature, you have superior vision in dark and dim conditions. You can see in dim light as if it were bright light, and can see normally in darkness, both magical and non-magical, out to a distance of 60 feet.

Restless Evil

You finish a long rest in 4 hours rather than 8, during which you may perform light work or other non-strenuous activities.

Silver Tongue

Devils are cunning tricksters, oft using their silver tongues to speak honeyed words to deceitfully persuade mortals to sign over their souls in exchange for things like wealth or power.

As a Devil, you have proficiency in the Deception and Persuasion skills due to your silver-tongued nature.

Fiendish Resilience

Choose 1 option. You have the bonuses associated with your choice.

Brimstone: You are immune to Fire damage, and have resistance to Cold and Poison damage. You also have advantage on saving throws made to avoid the Poisoned condition.

Hoarfrost: You are immune to Cold damage, and have resistance to Fire and Poison damage. You also have advantage on saving throws made to avoid the Poisoned condition.

Pestilence: You are immune to Poison damage and the Poisoned condition, and you have resistance to Cold and Fire damage.

Infernal Magicks

Choose 1 option. You know the cantrip associated with your choice. Charisma is your spellcasting ability for it. 

Flame: You know the Produce Flame cantrip.

Frost: You know the Ray of Frost cantrip.

Poison: You know the Poison Spray cantrip.

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