Homebrew Devil's Spawn Species Details

Ability Score Increase.

Your Strength and Constitution increase by 2

Age.

After they get spawned into a world Demonspawns take few years to get familiar with it as possible, during that time their form fully matures. Demonspawns do not physically age and their bodies merely despawn and become one with the Abyss again after roughly 300 years.

Alignment.

Demonspawns crave complete independence that's why they are chaotic in nature. They tend to be neutral by their own moral code shifts them towards evil more often than not.

Size.

Height and build of Demonspawns vary heavily depending on their nature, standing tall anywhere from barely 6 feet to well over 7 feet. Your size is Medium.

Speed.

Your base walking speed is 30 feet.

Shapechanger.

As Demonspawn you have two forms: demonic and humanoid one. In demonic you fully show off your Abyssal heritage, most people would mistake you for full-fledged fiend and react accordingly, that's why you can assume humanoid form. Humanoid form cannot be changed at will, you choose its appearance when you spawn into a world, it can be of any race, humans and elves are usually best ones to blend in. Even in humanoid form there are demonic features that stay, as action you can suppress them for an hour to appear fully humanoid, you can do this once per long rest. Appearance of your demonic form and demonic features of your humanoid form is determined by your subrace. You can change between each form as bonus action.

Darkvision.

Your eyes are accustomed to seeing in dark places. You can see in dim light within 120 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Abyssal Sight.

You can see through magical darkness up to distance equal to range of your darkvision.

Intimidating Presence.

As action you can use your demonic appearance to incite fear in creatures around you. When you do so choose any creature within 60 feet of you that can see must succeed on Wisdom saving throw (DC equal to 8 + your proficiency bonus + your Charisma modifier) or become frightened of you until end of your next turn. When you are in your demonic form creatures that are not fiends have disadvantage for this save. Once the creature succeeds on its saving throw it is immune to this feature for 24 hours.

Languages.

You can speak, read and write Common and Abyssal.

Powerful Build.

You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.

Demonic Bloodlust.

When you reduce a creature to 0 hit points and kill it with a melee attack you can enter bloodlust, maximizing weapon damage dice of your next melee weapon attack. You can use this feature twice. You regain all expended uses after finishing short or long rest.

Demonic Savagery.

When you score a critical hit with a melee weapon attack, you can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit. Additionally, whenever you score a critical hit with a melee weapon attack, you can make one additional melee weapon attack as a part of same action.

Devil's Spawn Traits

Demon Spawn Traits

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