Homebrew Altmer (High Elf) Species Details

High Elves, also known as Altmer, are the tall, golden-skinned race, hailing from Summerset Isle. In the Empire, "High" is often understood to mean proud or snobbish, and as High Elves generally personify these characteristics, the "lesser races" generally resent them. High Elves can live many times longer than humans; with a 100-year-old High Elf being young and a 500-year-old High Elf being old. High Elves consider themselves to be the most civilized culture of Tamriel; the common tongue of the continent is based on Altmer speech and writing, and most of the Empire's arts, crafts, laws, and sciences are derived from Altmer traditions.

High Elves are the most strongly-gifted in the arcane arts of all the races, and they are very resistant to diseases. However, they are also somewhat vulnerable to elemental magic like fire, frost, and shock, which makes them very weak against their strongest point - magic. They are among the longest living and most intelligent races of Tamriel, and they often become powerful magic users due to both their magical affinity and the many years they may devote to their studies.

 


Elf Traits

Creature Type: Humanoid
Size: Medium (about 6-7 feet tall)
Speed: 30 feet

Altmer (High Elf) Traits

As an Altmer, you have these special traits.

High Elf Lineage

When you choose your Elven Lineage, and at character levels 3 and 5, you learn a spell as shown on the table. You always have that spell prepared. You can cast it once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast the spell using any spell slots you have of the appropriate level.

Intelligence, Wisdom, or Charisma is your spellcasting ability for the spells you cast with this trait (choose the ability when you select the lineage).

High Elf Lineage

Ability score increase: +1 Intelligence
Age: 300 years on average.
Alignment: Any
Size: Medium
Speed: 30 ft.
Languages: Common
High Elf Lineage. You know the Prestidigitation cantrip. Whenever you finish a Long Rest, you can replace that cantrip with a different cantrip from the Arcane Spell List. At 3rd level, you gain the Detect Magic spell, and the Misty Step Spell at 5th level. Non-cantrip spells may be cast once per long rest.
In addition, you will have access to three basic elemental spells; Minor Fireball, Snowball, and Zap.

Weakness to Elemental Magic

As a High Elf, you are vulnerable to fire, cold, and electricity/shock-based magic. You will take double damage from these magic types.

Minor Fireball

Snowball

Zap

Keen Senses

You have proficiency in the Insight, Perception, or Survival skill.

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