Homebrew Warforged Dog Species Details
The warforged dogs were built to fight in the Last Pet War. The first warforged dog were mindless automatons, but House Cannith devoted vast resources to improving these steel canines. An unexpected breakthrough produced fully sentient soldiers, blending organic and inorganic materials. Warforged dogs are made from wood and metal, but they can feel pain and emotion. Built as weapons, they must now find a purpose beyond the war. A warforged dog can be a steadfast ally, a cold-hearted killing machine, or a visionary in search of purpose and meaning.
Warforged Dog Traits
Ability Score Increase. Your Constitution score increases by 2, and one other ability score of your choice increases by 1.Ability Score Increase.
Your Constitution score increases by 2, and one other ability score of your choice increases by 1.
Integrated Protection.
- You gain a +1 bonus to Armor Class.
- You can don only armor with which you have proficiency. To don armor, you must incorporate it into your body over the course of 1 hour, during which you must remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way.
- While you live, your armor can't be removed from your body against your will.
Warforged Resilience.
- You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
- You are immune to disease.
- You don’t need to eat, drink, or breathe.
- You don't need to sleep and don't suffer the effects of exhaustion due to lack of rest, and magic can’t put you to sleep.
Sentry's Rest.
When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.
Specialized Design.
You gain one skill proficiency and one tool proficiency of your choice.
Keen Sense.
You are proficient in the Perception skill.
Beastial visage
proficiency in Animal Handling
Beast Fighting Stance.
If you hit with them, you deal slashing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
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