Homebrew Zephiran Species Details
Zephirans are an ancient race infused with the essence of wind. Their bodies are lean and built for speed, their movements almost supernatural in their grace. Legends say they were sculpted from the breath of a storm god, given the gift of speed beyond mortal limits. They are often nomadic, preferring open plains, deserts, and mountaintops where they can feel the wind rushing past them. Zephirans have long, sinewy limbs and incredibly light bones, giving them an almost weightless quality. Their skin shimmers faintly, as if reflecting the sky, and their hair often moves as if caught in a perpetual breeze. Their eyes are sharp, their pupils narrowing like a falcon’s when focused.
Zephiran Traits
idkAbility Score Increase
Dexterity +2, Constitution +1
Unseen Stride
If you move at least 20 feet on your turn, ranged attacks against you have disadvantage until the start of your next turn.
Burst of Speed
As a bonus action, you can activate an extreme burst of speed for 2 minute. During this time:
- Your speed increases by +20 feet.
- You can take the Dash action as a bonus action.
- You can move along vertical surfaces and across water as long as you don’t stop moving during your turn.
Wind Dancer
- You do not provoke opportunity attacks from creatures when you move more than 10 feet on your turn.
- When you take the Dodge action, you can move 5 feet as a free action.
Languages
You can speak, read, and write Common and 1 other language.
Gale Striders
Born with the essence of tempests, these Zephirans are even faster than their kin, capable of striking with lightning speed.
Ability Score Increase
Dexterity +1
Static Charge
When you move 30 feet or more in one turn, your next melee attack deals an additional 1d4 + your wisdom modifier lightning damage.
Storm Step
As a reaction when an enemy moves within 10 feet of you, you can move 5 feet without provoking opportunity attacks.
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