Homebrew Argonian Species Details

Argonians are the reptilian natives of Black Marsh. Years of defending their borders have made the Argonians experts in guerrilla warfare, and their natural abilities make them equally at home in water and on land. They are well-suited for the treacherous swamps of their homeland, and have developed natural immunities to the diseases and poisons that have doomed many would-be explorers into the region. Their seemingly expressionless faces belie a calm intelligence, and many Argonians are well-versed in the magical arts. Others rely on stealth or steel to survive, and their natural agility makes them adept at either. They are, in general, a reserved people, slow to trust and hard to know. Yet they are fiercely loyal, and will fight to the death for those they have named as friends.

Argonian Traits

As an Argonian, you have these special traits.

Ability Score Increase

Ability Score Increase. When determining your character's ability scores, increase one score by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy. The "Quick Build" section for your character's class offers suggestions on which scores to increase. You can follow those suggestions or ignore them, but you can't raise any of your scores above 20.

Creature Type

Creature Type. You are a humanoid.

Size

Size. You are Medium.

Speed

Speed. Your walking speed is 30 feet and your swimming speed is equal to your walking speed.

Languages

Languages. Your character can read, speak, or write Tamrielic/Common and one other language that you and your DM agree is appropriate for your character.

Bite

Bite. You have a fanged maw that you can use to make unarmed strikes. When you hit with it, the strike deals 1d6 + your Strength modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike.

Hold Breath

Hold Breathe. As an Argonian, you can hold your breath indefinitely.

Natural Armor

Natural Armor. You have tough, scaly skin. When you aren't wearing armor, your base AC is 13 + your Dexterity modifier. You can use your natural armor to determine your AC if the armor you wear would leave you with a lower AC. A shield's benefits apply as normal while you use your natural armor.

Immune to Poison

As an Argonian from the hostile swamps of Black Marsh, you have developed an immunity to all poisons and venoms.

Resistance to Common Diseases

As an Argonian, you naturally have a resistance to common diseases and will add +5 to any Constitution saving throws relating to diseases.

List of Common Diseases include:

Ataxia, Brown Rot, Chills, Collywobbles, Dampworm, Droops, Greenspore, Helljoint, Rattles, Rockjoint, Rust Chancre, Serpiginous Dementia, Swamp Fever, Witbane, Wither, and Yellow Tick. 

Gear Limitations

Gear Limitations. You cannot wear shoes or boots.

Previous Versions

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2/17/2025 12:57:43 AM
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