Homebrew Bosmer (Wood Elf) Species Details
Wood Elves, or Bosmer, are the Elven clan-folk of Valenwood, a forested province in southwestern Tamriel. In the Empire, they are often referred to as Wood Elves, but Bosmer, Boiche, or the Tree-Sap people are what they call themselves. Wood Elves rejected the stiff, formal traditions of Aldmeri high culture, preferring a more romantic, simple existence in harmony with the land and its wild beauty and creatures. They are relatively nimble and quick in body compared to their more "civilized" Altmeri cousins (who often look down upon Wood Elves as unruly and naive). Their agility makes them well-suited as scouts and thieves. However, they are also a quick-witted folk, and many pursue successful careers in scholarly pursuits or trading. Wood Elves live two to three times as long as humans; with a 200-year-old Wood Elf being old and a 300-year-old Wood Elf being very, very old. Though they are considered less influential than some of their Elven brethren, Wood Elves are also relatively prone to producing offspring. As a result, they outnumber all other mer, or elves, on Tamriel.
The best archers in all of Tamriel, Wood Elves snatch and fire arrows in one continuous motion; they are even rumored to have invented the bow. They have many natural and unique abilities; notably, they can command simple-minded creatures and have a nearly chameleon-like ability to hide in forested areas. Many in the forests of Valenwood follow the tenets of the Green Pact. These "Green Pact Bosmer" are religiously carnivorous and cannibalistic, and do not harm the vegetation of Valenwood, though they are not averse to using wooden or plant-derived products created by others.
Wood Elf Traits
Creature Type: Humanoid
Size: Medium or Small (about 4-5 feet tall)
Speed: 40 feet
Bosmer (Wood Elf) Traits
As a Bosmer, you have these special traits.Resistance to Common Diseases
As a Bosmer, you naturally have a resistance to common diseases and will add +5 to any Constitution saving throws relating to diseases.
List of Common Diseases include:
Ataxia, Brown Rot, Chills, Collywobbles, Dampworm, Droops, Greenspore, Helljoint, Rattles, Rockjoint, Rust Chancre, Serpiginous Dementia, Swamp Fever, Witbane, Wither, and Yellow Tick.
Beast Tongue
As a Bosmer, you have the ability to command any non-humanoid creature for 1 round once a day. This power resets at dawn of the next day.
Beast Tongue
"One with the Forest"
As a Bosmer, your movement speed is unchanged when traveling through dense forests, thickets, brambles, etc. You are unhindered by jungles, dense forests, etc due to your Bosmeri lineage.
Proficiency with Bows
Proficiency with Bows. Knowing how to use a bow is a crucial skill in Bosmeri culture. You have Proficiency with Bows no matter your chosen class.
Bosmeri Lineage
You are part of a lineage that grants you supernatural abilities. Choose a lineage from the Elven Lineages table. You gain the level 1 benefit of that lineage.
When you reach character levels 3 and 5, you learn a higher-level spell, as shown on the table. You always have that spell prepared. You can cast it once without a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast the spell using any spell slots you have of the appropriate level.
Intelligence, Wisdom, or Charisma is your spellcasting ability for the spells you cast with this trait (choose the ability when you select the lineage).
| Lineage | Level 1 | Level 3 | Level 5 |
|---|---|---|---|
| Bosmer (Wood Elf) | Your Speed increases to 40 feet. You also know the Druidcraft cantrip. | Longstrider | Pass without Trace |
Keen Senses
You have proficiency in the Insight, Perception, or Survival skill.
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