Homebrew Phuri Dae Species Details
Arioth lifted his pack up onto his shoulder a little higher, looking forward towards the path they had been on for over a day now. His eyes darting to and fro, weaving beneath low hanging plants and branches, rocky outcrops, over fallen trees and boulders, traversing slippery slopes with ease. He seemed to glide over and under these obstacles without hesitation even though these were unfamiliar lands, and the wanderlust took over his deepest of instincts. Behind him were the two humans who endeavored along the same route whom desired company. Their forms slunk, dirty, sweating, and their pace, at best, was slow. The path was crooked, broken, and uneven in its best form, and Arioth took to stride effortlessly across the terrain as if it were a paved street in the nation's capital.
T'was almost nightfall as the ambiance of twilight soon pulled its blanket over the mountain and forest alike. Within its humble and cool embrace the two humans sighed in relief. The crystalline shimmer of the stark white moon shown near the horizon opposite the blazing red sun, finally forgiving this treacherous valley its insufferable wave of heat. The woman nearly fell to her knees, halting mid step, panting, breathing shakily. This type of travel was not something either of the two humans were used to, and looking on toward Arioth, their Phuri Dae travel companion, they questioned their integrity.
"Ar-Arioth! Don't you think we should rest for the evening?!"
The other human, the male, stout in appearance, rugged in body, called out to the Phuri Dae who had a great deal of space between he and the other two travelers. He had already dropped to his arse, along with his companion, setting his pack beside him and resting a comforting hand on the woman's back. He was profuse with sweat and grime just as she, as they had, afterall, been traveling since the previous night without a single stop. Arioth had just then paused only momentarily atop a very precarious if not nearly completely pointed top of a boulder laying in the broken path, turning back to the other two travelers as he heard one call out to him. His eyes, those deep refractory hues of saturated and mystical purple, locked down to the other two and the quaintest of smiles pursed his lips. He seemed not the least bit exhausted, nor sweating, not even dirty. His posture so straight its was as if the Phuri Dae had only been traveling for a few hours.
Arioth raised those lithe, muscular, strong arms up to shoulder level, and teasingly shouted back towards the other two. He knew as well as many that the stamina of a Phuri Dae was not one easily matched, and even in his grandest of experiences forgot that the nomadic tendencies of his race were more than most were capable of keeping pace with. He simply forgot that he had to be mindful of their limits.
"We had a rest just last night. Don't tell me you need another already. Ha ha ha!"
To some the Phuri Dae are considered nothing more than accursed timelessly immortal humans, and even more sign off on them as only being particularly long lived Half-Elves. To this end most Phuri Dae distinguish their lineage by calling themselves "Half-Man", truly believing they are destined to remain as immortals in a mortal realm, wherever the realm is that they have decided to travel. The mystery behind why they exist is one to be unraveled, and many scholars and historians have dedicated their lives in the pursuit to that answer. They are a race unique to the realm of Renlorn, and anomalous in their existence. All of them hail from a strong blend in Human, Half-Elf, and Elf bloodlines which are historically tied to the Reshirion Nation, but they are most commonly born from the generation of offspring following Male Humans and Elf Mothers. Their nomadic tendencies befit them as the most elite travelers, requiring very little rest or food, even water.
Keeping Up With a Nomad
The Phuri Dae reach full maturity by the age of 20 and apart from this they only seem to develop aging characteristics in their outward appearance that humans would until the age of 50. Some experience greying hair, wrinkled or loosed skin, perhaps a weakened posture, any number of signs of human aging, but never any other signs that they are not just as young and spry as the day they reached maturity. They are as capable and able to perform any number of physical tasks regardless of their age, as their stamina knows only to be limited by an equable amount of stagnation presented by lack of physical challenge. For the latter most reason this is typically why they may breed with several mates over a very short period of time, even if that means bearing no children; to satisfy a Phuri Dae on terms of stamina means to invariable conceive a lifelong companion regardless of context.
Their physical features aren't as particularly soft as an Elf's may be, but neither are they as rough and inconsistent as some humans. Their visage is a careful blend of both wilderness ready, rugged, and traveled as much as it is elegant, militaristic, well-mannered, and noble. There are, however, a few distinguishing features; Predominantly human in appearance almost always the primary difference between them and their ilk, which they are often mistaken for, are their ears and the color of their eyes. Their ears are elongated and come to a noticeably sharp point, much as an Elf's ears do, yet stayed pinned closer to their head and remain stout at the lobes. At a distance some may mistake these for small horns, or decorative headpieces, much to the entertainment of many Phuri Dae. Their eye color is and always has been, for some unknown reason, a very deep, very dark, very alluring purple. It is easy to overlook this small detail even looking directly into the eyes of the Phuri Dae, as the refractions which scintillate in the most minimal of light are typically the focal point.
They are also always above average in height compared to humans and exceptionally more dense. Their deceptive weight is hidden in their body frame rather well, and looking at one may only seem that they are similar in weight to an average human. Their bodies are naturally more lithe in appearance even in regards to their enormous weight capacities, and are also exceptionally well toned in both musculature and complexion, much like an Elf, yet their skin colors present much more saturated, deeper, and bronzed hues than most elves or humans, but somehow are perceived as pale in comparison to a human who has spent far too much time in the sun.
Their Heritage
Phuri Dae proudly present their ears as a sign of their direct lineage to the Sun of Renlorn, often decorating them with colorful tattoos, finely crafted jewelry, or marks from scarification, and see no reason not to enjoy their lives as a child of the Great Nomad. Being born of different houses is of no consequence, and the parents of a Phuri Dae are some of the most grateful and proud parents the multi-plane may ever see. They are a token gift from the Great Nomad anyone would be lucky to have.
Phuri Dae Names
Phuri Dae share the names of Elven and Human culture alike, and are often named appropriately from the family to which they are born; taking on Human names in Human households, Elven names in Elven households, and in Half-Elf households they take either name. No significance is placed on whether or not their families are of Elven or Human stock, and their names are names out of tradition rather than high handedness.
Phuri Dae Traits
Phuri Dae lineage is unique, potent, and durable, and have a few distinguishing factors which make it difficult to believe they're either Human or Elf in nature.Ability Score Increase
Your Constitution score increases by 2 and your Constitution Maximum is 24. Increase all other ability scores by 1, to a maximum of 20.
Age
Phuri Dae age at the same rate Humans do and reach full maturity by the age of 20. It is unknown how old a Phuri Dae may live to be.
Alignment
Phuri Dae are good creatures, and do not typically have the capacity to delve into the realms of evil with the exception of unleashing the brutality of their Heritage. Their alignments are always Neutral or Good, rarely straying from this path of balance between saving its people and maintaining self-preservation.
Size
Phuri Dae are always above average in height compared to humans and despite their lack of brutish muscles on their figure they are considerably heavier than Humans or Elves. All Phuri Dae are at least 6'5" tall, the tallest known to be 9' tall, and weigh anywhere between 290 and 700 pounds. This weight is hidden in their body frame rather well, and looking at one may only seem that they are similar in weight to an average human. Your size is Medium.
Speed
You have a base walking speed of 40 feet, a climbing speed of 30 feet, and a swimming speed of 30 feet. Your speed is not reduced by wearing heavy armor.
Greater Darkvision
Thanks in part to the mystery of your lineage, you have superior vision in dark and dim conditions. You can see in Dim and Dark conditions within 120 feet of you as if it were bright light and 30 feet beyond that as if it were dim light, including magical darkness. You do have the ability to discern colors in these conditions.
Well Traveled
You gain proficiency with Wisdom saves. If you are already proficient, you may take Intelligence instead. You also gain proficiency in either Perception or Investigation.
Powerful Build
The Phuri Dae's deceptively lithe nature is just that: Deceptive. Despite their wiry frames this allows them great strength and fortitude for any number of situations. Because of this they count as one size larger when determining carrying capacity and the weight they can push, drag, or lift.
Natural Combatants
Phuri Dae, in all of their grandeur, are still creatures of war at their very core, and their nomadic tendencies allow them to pursue this instinctual need for combat as a means to living. All of them have served under the Beren and successfully distinguished themselves from among their brethren. They are keener than lead to believe, and it is a privilege to watch them fight just as much it is an honor to be lead into battle with them. It is no wonder their stamina, their fortitude, is so often sought after in times of crisis. They are, for all intents and purposes, a most excellent band of mercenaries one could achieve loyalty from.
— Shurovan Fochiere, To Catch a Nomad
You may choose a Fighting Style. You may only choose a Fighting Style once, even if later you would get to choose again.
Listed below are several presumed options which require specific criteria to be met to gain their benefits. These are not intended to be limitations on this particular trait but inclinations on what it means to acquire both necessary and practical skills in the face of war. As always, the DM can nullify or change any of the conditions, these are just primary examples of known types of combatants which frequently graduate the Beren.
- Prerequisites: Level 5 - Agogist Background - Dexterity Score 20
If you choose the Fighter subclass Battlemaster (or the Variant Fighter subclass Tactician) and select the Dueling fighting style you may also take the Defensive Duelist feat, or select the Booming Blade cantrip and one other cantrip of your choice from the Warlock spell list.
- Prerequisites: Level 5 - Agogist Background - Strength score 20
If you choose the Barbarian subclass Cannibal and select the Great Weapon Fighter fighting style you may also take the Great Weapon Master feat or the Grappler feat.
- Prerequisites: Level 5 - Agogist Background - Charisma score 20
If you choose the Rogue subclass Scout and select the Two-Weapon Fighting fighting style you may also take the Dual Wielder feat.
- Prerequisites: Level 5 - Agogist Background - Dexterity score 20
If you choose the Ranger subclass Hunter (or the Variant Ranger subclass Hunters Conclave) and select the Archery fighting style you may also take the Sharpshooter feat, or select the True Strike cantrip and one other cantrip of your choice from the Warlock spell list.
- Prerequisites: Level 5 - Agogist Background - Wisdom score 20
If you choose the Ranger subclass Gloomstalker (or the Variant Ranger subclass Deep Stalker Conclave) and select the Archery fighting style you may also take the Alert feat or the Observant feat.
Nomadic Resolve
Your Constitution maximum is 24. This does not stack with any other trait that would also allow you to increase you Constitution above 20, such as the Barbarian trait Primal Champion (phb.49 lvl. 20 trait).
You also gain the following benefits:
- Instead of rolling for hit points or taking an average based on your class, you instead gain the maximum number of hit points + your Constitution modifier from your class each time you level up.
- You gain proficiency in Constitution saving throws, and if you already have proficiency you may double your proficiency bonus to any Constitution check or saving throw.
- You have Advantage on all Constitution throws as long as you're not incapacitated, and treat any roll with your hit dice to regain hit points as their maximum value.
- You gain 1 hit point on a successful death saving throw.
- Exhaustion levels are halved for you, and you can travel at a fast pace for 48 hours before the need for food, water, and rest begin to take effect.
Languages
You speak, read, and write Common, Elvish, Orc, Goblin and two other languages of your choice.
Note from the author of the Phuri Dae
This race was developed from over a decade of text-based role playing experience, based on a realm and lore not originally of or intended for D&D design or tabletop role play in general. The primary reasons for their creation were as fillers which provided adventuring parties with capable allies during large scale battles, and as non-player character devices to stem long-lasting plots for future stories and campaign. The Phuri Dae are not particularly well balanced in the scheme of normal custom races, and for that reason it should be anticipated to cause balance issues in a campaign not based off of the realm and the lore from which they were originally created.
As always, speak with your DM about whether or not this race is acceptable in their campaign, and as a DM always feel free to make adjustments to better suit this race to your campaign needs. Please PM me if you have anything about this race you would like to address.
Happy Hunting and Good Travels,
— Styles, Heritage Campaign DM
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Posted Oct 31, 2019When I copied all of the Information to DDB I couldn't figure out how to get all of the features and other racial qualities to translate onto a sheet. I will work towards this in the future.