Homebrew Dark Aberration (Homebrew) Species Details
Dark aberrations were summoned to the world as a result of combined efforts between the forces of dark magic. Since the near sundering of the barrier between the Underdark and Shadowfell, the portals between were kept fairly in check. A group of powerful magic users maintained the barriers where irrevocable cracks lingered. However, the whispers of the shadows infected a few, along with encroaching dark forces on this side of the barrier, intent on releasing chaos from the world of darkness. They murdered the gatekeepers on their shift and broke open one of the cracks. Like they warn about cracks in pottery, the crack spread and released the dark aberrations. These creatures, lurkers mainly at the fringe of Shadowfell, were not grateful to their saviors and wounded many of them before fleeing and spreading through the Underdark, where they are said to live till today.
Dark Aberration (Homebrew) Traits
Species TraitsLong-Limbed
When you make a melee attack on your turn, your reach for it is 5 feet greater than normal.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Amorphous
Dark aberrations are extremely flexible and limber. You can move through a space as narrow as 1 foot without squeezing, any items that cannot fit through a space you pass through are left behind. You have advantage on checks made to escape a grappled against creatures the same size as you and typical restraints can't hold you. In addition, you can don or doff armor in half the required time.
Shadowstep
In the dark, you can move like a blink. On your turn, if you haven't moved and you are in darkness, you can use your bonus action to teleport 20 feet to an unoccupied space you can see. If you do so, you can't benefit from any bonus to your speed until the end of your turn.
Dark Infusion
You draw strength from the dark. When in darkness, you may expend a bonus action to draw in the essence of it to gain temporary hitpoints equal to your proficiency bonus. these additional hitpoints expire when you are in bright light for over a minute, or after a short or long rest.
Languages
You can speak, read, and write Common, Abyssal, and one other common language.
Previous Versions
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2/17/2025 10:05:28 PM
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42
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18
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1.0
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Coming Soon
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