Homebrew Ghost Species Details

You're quite literally just a ghost

Ghost Traits

You have ghost powers I guess

Ability Score Increase

Increase your dexterity, wisdom, and charisma scores by 1

Immunities

You have immunity to cold, necrotic, and poison damage

Incorporeal Movement

You can move through other creatures and objects as if they were difficult terrain. You take 5 (1d10) force damage if you ends your turn inside an object.

Ethereal Sight

You can see 60 ft. into the Ethereal Plane when you are on the Material Plane, and vice versa.

Etherealness

You enter the Ethereal Plane from the Material Plane, or vice versa. You are visible on the Material Plane while on the Border Ethereal, and vice versa, yet you can't affect or be affected by anything on the other plane.

Possession

 One humanoid that you can see within 5 ft. of you must succeed on a Charisma saving throw or be possessed by you; you then disappears, and the target is incapacitated and loses control of its body. You now controls the body but don't deprive the target of awareness. You can't be targeted by any attack, spell, or other effect, except ones that turn undead, and you retains your alignment, Intelligence, Wisdom, Charisma scores. You otherwise uses the possessed target's statistics, but don't gain access to the target's knowledge, class features, or proficiencies. The possession lasts until the body drops to 0 hit points, you end it as a bonus action, or you are turned or forced out by an effect like the dispel evil and good spell. When the possession ends, you reappear in an unoccupied space within 5 ft. of the body. The target is immune to this your Possession for 24 hours after succeeding on the saving throw or after the possession ends.

 
 
 

 

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