Homebrew Ghost Species Details
You're quite literally just a ghost
Ghost Traits
You have ghost powers I guessAbility Score Increase
Increase your dexterity, wisdom, and charisma scores by 1
Immunities
You have immunity to cold, necrotic, and poison damage
Incorporeal Movement
You can move through other creatures and objects as if they were difficult terrain. You take 5 (1d10) force damage if you ends your turn inside an object.
Ethereal Sight
You can see 60 ft. into the Ethereal Plane when you are on the Material Plane, and vice versa.
Etherealness
You enter the Ethereal Plane from the Material Plane, or vice versa. You are visible on the Material Plane while on the Border Ethereal, and vice versa, yet you can't affect or be affected by anything on the other plane.
Possession
One humanoid that you can see within 5 ft. of you must succeed on a Charisma saving throw or be possessed by you; you then disappears, and the target is incapacitated and loses control of its body. You now controls the body but don't deprive the target of awareness. You can't be targeted by any attack, spell, or other effect, except ones that turn undead, and you retains your alignment, Intelligence, Wisdom, Charisma scores. You otherwise uses the possessed target's statistics, but don't gain access to the target's knowledge, class features, or proficiencies. The possession lasts until the body drops to 0 hit points, you end it as a bonus action, or you are turned or forced out by an effect like the dispel evil and good spell. When the possession ends, you reappear in an unoccupied space within 5 ft. of the body. The target is immune to this your Possession for 24 hours after succeeding on the saving throw or after the possession ends.
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