Homebrew Gallivespian Species Details
Gallivespians were tiny humanoids, no higher than the width of a man's hand. They were short-lived compared to humans, and died in their prime (at around nine or ten), without entering what a human might have considered to be old age.[1] Both sexes had spurs on the backs of their heels, which could be dug into an enemy to deliver a poison that would paralyze and cause intense pain for many days or, if the dose was strong enough, kill the victim. However, the poison lost potency with each attack, taking a day to return to full strength, and so could not be used frequently.
Typically proud and arrogant by nature, Gallivespians compensated for their small size with massive egos. They were skilled warriors and scientifically advanced. They were naturally inclined to tinker, and work with machinery. They seemed to possess little subtlety, but despite this and their other qualities, their small sizes marked them excellent spies among humans.
Gallivespians were also known to ride birds, dragonflies, and other such small creatures to more easily traverse the land.
Gallivespian Traits
As an Gallivespian, you have these special traits.Creature Type
Your creature type is Fey.
Size
You are tiny. Usually no more than a foot tall.
Age
Gallivespians mature quite fast and are considered adults by 2 years old. They are commonly cut down in their prime usually only living to be 9 or 10 years old.
Language
Because you are a Fey you have the ability to speak Sylvan along with common.
On Guard
Because of your stature you constantly have to be alert for attacks. You are granted the Alert feat.
Mounts
Because of your size travel isn't always easy. You sometimes find it to be useful to ride some sort of animal such as a bird or large bug. You have proficiency in the animal handling skill.
Poison Spurs
You can use these spurs to make a +2 melee attack three times a day before losing potency. On first hit the target takes 1 piercing damage and 1d8 poison damage.
On a second successful attack against the same target, the target takes 1 piercing damage and 1d8 poison damage, and must succeed on a DC 14 Constitution saving throw or be paralyzed for 1 minute. The target can repeat the saving throw at the end of each of its turns, ending the effect on itself on a success.
On a third successful attack against a target that is paralyzed, the target takes 1 piercing damage and 1d8 poison damage, and must make a DC 11 Constitution saving throw or be rendered unconscious.
Poison Resistance
Because of the venom you produce you are resistant to poison damage.
Just a Little Guy
Because you are just a little guy you are more vulnerable to large attacks. Vulnerability against slashing, piercing, and bludgeoning.
But also because you are so small you are harder to hit so you also impose disadvantage on anyone trying to make a slashing, piercing, or bludgeoning attack on you.
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