Homebrew Metal Sonic Species Details

The most powerful and advanced creation from the dastardly Dr. Eggman, Metal Sonic is a force to be reckoned with. Made to outclass Sonic in speed, strength, and durability, he thrives in those categories and has a variety of systems to help him overcome his biological rival and those who dare challenge him. However due to an incident with The Phantom Ruby pieces of Metal Sonic’s very concept where scattered across the multiverse, unlike the original Metal Sonic these fractured copies cannot use all their systems in conjunction with each other instead only being able to enter certain modes that prioritizes certain systems over others being labeled as Defense, Attack, and Speed. Using these modes these Metal Sonic Copies have become known as versatile fighters being able to adapt greatly in any environment and prevail.

(there are a few bugs I can’t fix, such as one crucial species trait not showing up on the details page being the “System Modes”, you getting an extra ability’s core increase which is NOT intended, you also get extra unarmored defense if the class you play as themselves have unarmored defense. So to keep things fair skip the species ability score increase and don’t play classes that have unarmored defense for this guy if you plan on playing him.)

Metal Sonic Traits

Creature Type: Construct
Size: Small (about 3’3 feet tall), despite your small stature however you also weigh 276lbs due to the metal that composes your body.
Speed: 35 feet

Metal Sonic Traits

As Metal Sonic, you have these special traits.

Metallic Body

Your Metallic Body gives you a variety of benefits.

  • You have a natural AC of 14 + Your Dexterity modifier.
  • You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
  • You don’t need to eat, drink, or breathe.
  • You are immune to disease.
  • You don’t need to sleep, and magic can’t put you to sleep

Metal Claws

You have Metal Claws that you can use to make unarmed strikes. When you hit with them, the strike deals 1d4 + your Strength or Dexterity modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike.

Sentry

When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.

Previous Versions

Name Date Modified Views Adds Version Actions
2/19/2025 3:20:32 AM
12
1
1
Coming Soon

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