Homebrew Dasypodid Species Details
These short, stout humanoids resemble bipedal armadillos, sporting a hardened carapace covering their backs and part of their heads. They are exceedingly rare, especially as adventurers, tending to keep to a more simple life in underground homes they burrow for themselves. They tend to live alone or in small family units, keeping to hotter, dryer regions. On occasion, however, the call to adventure may strike a Dasypodid and they will strike out in search of a more exciting existence, gracing the world with their unique presence.
Creating Your Character
Languages
Your character can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character.
Creature Type
You are a humanoid.
Life Span
The typical life span of a Dasypodid maxes out around 70 years.
Height and Weight
Dasypodid's average about 5 feet in height, with an average weight of 200 pounds.
Dasypodid Traits
As a Dasypodid, you have the following racial traits.Semi fossorial
Dasypodids possess powerful front claws perfectly adapted for digging, giving them a burrowing speed of 10 feet per turn.
Creature Type
You are a Humanoid.
Size
You are Medium or Small. You choose the size when you select this race.
Speed
Your walking speed is 30 feet.
Claws
You have claws that you can use to make unarmed strikes. When you hit with them, the strike deals 1d6 + your Strength modifier slashing damage, instead of the bludgeoning damage normal for an unarmed strike.
Natural Armor
Your shell provides you a base AC of 17 (your Dexterity modifier doesn’t affect this number). You can’t wear light, medium, or heavy armor, but if you are using a shield, you can apply the shield’s bonus as normal.
Nature’s Intuition
Thanks to your mystical connection to nature, you gain proficiency with one of the following skills of your choice: Animal Handling, Medicine, Nature, Perception, Stealth, or Survival.
Shell Defense
You can withdraw into your shell as an action. Until you emerge, you gain a +4 bonus to your AC, and you have advantage on Strength and Constitution saving throws. While in your shell, you are prone, your speed is 0 and can’t increase, you have disadvantage on Dexterity saving throws, you can’t take reactions, and the only action you can take is a bonus action to emerge from your shell.
Previous Versions
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2/20/2025 4:29:48 AM
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4
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0
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1.0
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Coming Soon
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