Homebrew Foreclaimer Species Details

FORGOTTEN/UNSEEN/BROKEN 

This race has some thing gravely wrong with them and so all stats are halved until FIXED, or in laments terms once your character is fixed their stats double 

Their personalities are strange and broken until FIXED so they have extreme mood swings and are basically senile 

Foreclaimer Traits

Your Foreclaimer character has the following traits.

Ability Score Increase

Your Constitution score increases by 1.

Age

A typical Foreclaimer is 100,000 old. The maximum lifespan of the Foreclaimer  remains a mystery; so far, Foreclaimers will slowly lose stats if power crystals are not provided but will take up to 50,000 years after last recharge.

Alignment

Most Foreclaimer usually have little to no morals but will not attack for no reason and mostly do things in the name of science but after thousands of years their personalty's may change for the better or the worse  

Size

Your size is large. Most Foreclaimer stand between 6 1/2 and 9 feet tall. but if they do not have a power crystal charge in them the slouch and shrink to about 4'2

Speed

Your base walking speed is 45 feet.

Forecaimer Resilience

You were created to have remarkable fortitude, represented by the following benefits.

  • You have advantage on saving throws against being poisoned, and you have resistance to poison damage.
  • You are immune to disease.
  • You don’t need to eat, drink, or breathe.
  • You don’t need to sleep and don’t suffer the effects of exhaustion due to lack of rest, and magic can’t put you to sleep.

Sentry's Rest

When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.

Integrated Protection

Your body has built-in defensive layers, which determine your armor class. You gain no benefit from wearing armor, but if you are using a shield, you apply its bonus as normal.

You can alter your body to enter different defensive modes; each time you finish a long rest, choose one mode to adopt from the Integrated Protection table, provided you meet the mode’s prerequisite.

Mode Prerequisite Effect
Darkwood Core (unarmored) None 11 + your Dexterity modifier (add proficiency bonus if proficient with light armor)
Composite Plating (armor) Medium armor proficiency 13 + your Dexterity modifier (maximum of 2) + your proficiency bonus.
Heavy Plating (armor) Heavy armor proficiency 16 + your proficiency bonus; disadvantage on Dexterity (Stealth) checks.

Languages

You can speak, read, and write all languages 

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