Homebrew Avariel (winged elf) Species Details
The avariel (aril-tel-quessir, or "winged folk", in Elven) were among the first of the elf races to migrate to Faerûn. However, conflict with dragons almost wiped them out before the First Flowering and while they survived since that time, they were considered by most to be myths or legends. The last known shelter for the avariels was the Aerie of the Snow Eagles, located on the eastern edge of the Great Glacier. After thousands of years of keeping a low profile, by the 1370s DR they were sufficient in number to be free of the fear of extinction.
Avariel were more delicate than their earth-bound cousins, with hollow bones to aid their flight. They had pale skin, often porcelain white. An avariel's wings were usually white, but could be black, brown, or speckled. Avariel were also known to practice the dyeing of wing tips. Their eyes were slightly larger than normal and ranged in color from brilliant blues to green or purple. Their hair color was normally a silver-white or black. Avariel were said to have the most beautiful voices of all the tel'quessir, and their songs were greatly sought after by bards of other races.
Avariel (winged elf) Traits
As an Avariel, you have the following racial traits.Age
Although elves reach physical maturity at about the same age as humans, the elven understanding of adulthood goes beyond physical growth to encompass worldly experience. An elf typically claims adulthood and an adult name around the age of 100 and can live to be 750 years old.
Size
Elves range from under 5 to over 6 feet tall and have slender builds. Your size is Medium.
Speed
Your base walking speed is 30 feet. Because of your wings, you have a flying speed equal to your walking speed. You can't use this flying speed if you're wearing medium or heavy armor.
Darkvision
Accustomed to twilit forests and the night sky, you have superior vision in dark and dim conditions. You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Keen Senses
You have proficiency in the Perception skill.
Fey Ancestry
You have advantage on saving throws you make to avoid or end the charmed condition on yourself.
Trance
You don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in a trancelike meditation, during which you retain consciousness.
Whenever you finish this trance, you can gain two proficiencies that you don’t have, each one with a weapon or a tool of your choice selected from the Player’s Handbook. You mystically acquire these proficiencies by drawing them from shared elven memory, and you retain them until you finish your next long rest.
Born to the Sky
You have resistance to cold damage. You’re acclimated to high altitude, including elevations above 20,000 feet. You’re also naturally adapted to cold climates, as described in chapter 5 of the Dungeon Master’s Guide.
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