Homebrew Aranea Species Details

The Aranea are children of Ishara, an arachnid with the torso of a human and the body of a gigantic arachnid. Ishara was banished to the caverns for the abomination she appeared to be, dwelling in her hatred for land-folk for decades before falling in love with a human who helped her relearn affection and love. Her children were humanoid, but shared the abilities of their mother with poisonous fangs and the ability to shapeshift into spiders. 

 

Aranea Traits

Species Traits: Languages: You can speak, read and write common, and select an additional language if your DM approves of it. Creature Type: Monstrosity Size: Medium Speed: 30 Climb Speed: You have a climbing speed equal to your speed. Darkvision: You can see up to 60ft in darkness. Arachnoid Resistance: You have resistance to Poison damage and Advantage on saving throws made to avoid or end the Poisoned condition. Spider’s Grace: Beginning at 3rd level, you can move up, down, and across vertical surfaces and ceilings while leaving your hands free. In addition, as a Bonus Action, you can increase your Speed by 10 ft until the beginning of your next turn. Venomous Bite: Your fangs are a Natural Weapon you can use to make Unarmed Strikes, dealing 1d6 + your Strength Paralytic Poison: Your fangs are a Natural Weapon you can use to make Unarmed Strikes, dealing 1d6 + your Strength modifier Piercing damage instead of the Bludgeoning damage normal for an Unarmed Strikes. In addition you can attempt t

Arachnoid Resistance

You have resistance to Poison damage and Advantage on saving throws made to avoid or end the Poisoned condition.

Spider's Grace

Beginning at 3rd level, you can move up, down, and across vertical surfaces and ceilings while leaving your hands free. In addition, as a Bonus Action, you can increase your Speed by 10 ft until the beginning of your next turn.

Venemous Bite

Your fangs are a Natural Weapon you can use to make Unarmed Strikes, dealing 1d6 + your Strength

Paralytic Poison

  1. Your fangs are a Natural Weapon you can use to make Unarmed Strikes, dealing 1d6 + your Strength modifier Piercing damage instead of the Bludgeoning damage normal for an Unarmed Strikes. In addition you can attempt to poison a creature you hit. The target must make a Constitution saving throws made with a DC equal to 8 + your Proficiency Bonus + your Constitution modifier or be Poisoned for the next 1 minute. A creature can repeat this saving throw at the end of each of its turns, ending the effect on a success. You can attempt to poison a creature in the way a number of times per day equal to your Proficiency Bonus, regaining all expended uses when you finish a Long Rest. 

Darkvision

You can see up to 60ft in darkness

Languages

You can speak, read and write common, and select an additional language if your DM approves of it. 

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