Homebrew Acrodont Species Details

Acrodonts are a race of lizard-like humanoids much akin to Lizardfolk. The large difference between Lizardfolk and Acrodonts are the Acrodonts' ability to blend in with their surroundings, likely born of the species being raised out of a dangerous and predatory environment. In the same vein, their eyes are always on a swivel, being able to look in two different directions at once. The last differentiating feature is the horns these individuals sport on their heads, capable of staggering a predator briefly in the interest of giving time to run.

Acrodont Traits

With your natural ability to escape the dangers surrounding you, you gain the following traits.

Ability Score Increase

Increase one ability score by 2, and increase a different one by 1, or increase three different scores by 1.

Size

You are Medium or Small. You choose the size when you select this race.

Speed

Your walking speed is 30 feet.

Horn

You have a protruding horn that you can use to make unarmed strikes. When you hit with it, the strike deals 1d6 + your Strength modifier piercing damage, instead of the bludgeoning damage normal for an unarmed strike.

Camouflage

With your colour changing skin, you can camouflage yourself and blend in with your environment. Due to the magical nature of your race, this affects your armour, items, and clothing as well. Using this, you gain advantage on stealth checks.

Natural Intuition

Thanks to your mystical connection to nature, you gain proficiency with two of the following skills of your choice: Animal Handling, Medicine, Nature, Perception, Stealth, or Survival.

Darkvision

You can see in dim light within 60 feet of yourself as if it were bright light, and in darkness as if it were dim light. You discern colors in that darkness only as shades of gray.

Languages

You can speak, read, and write Common and one other language that you and your DM agree is appropriate for the character.

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