Homebrew Fabled Fae Species Details
“Ghosts of the wilds, echoes of forgotten stories. Some say they were never real—just whispers on the wind. But the old gods know better.”
The Fabled Fae are creatures of myth, existing between the realms of beast and man. Their origins are uncertain—some claim they were once wild spirits, while others believe they were shaped into humanoid form by forgotten gods. Rarely seen and even more rarely remembered, they slip through time, taking new identities and fading into legend.
Some Fabled Fae seek to understand the mortal world, living among it for a time before vanishing once more. Others embrace their instincts, wandering the wilds as silent watchers. No matter their path, they remain creatures of mystery—half-truths wrapped in the echoes of ancient stories.
Fabled Fae Traits
Creature Type: You are a Fey.
Size: You are Medium (5 to 7 feet tall).
Speed: 30 feet.
Fabled Fae Traits
Fabled Fae TraitsLanguage
You can speak, read, and write common and another language of your choice.
Eternal and Undying
When you are reduced to 0 hit points but not killed outright, you can tap into a primal state of survival. Instead of falling unconscious, you gain the following benefits for 1 minute:
- You regain hit points equal to your Proficiency Bonus at the start of each of your turns.
- You have advantage on melee attack rolls.
- You ignore difficult terrain.
Once this effect ends, you gain two levels of exhaustion. You can use this feature once per month.
Darkvision
You have Darkvision with a range of 60 feet.
True Fae Ancestry
You have immunity from nonmagical bludgeoning, piercing, and slashing damage. You have vulnerability to silvered weapons.
Hunter’s Awareness
You have advantage on Perception that rely on smell and hearing.
Shape of the Forgotten
Though you now wear a mortal form, the wild still lingers within you. Choose one of the following gifts:
Wolf’s Grace. You embody the relentless instincts of a wolf.
- You gain proficiency in Stealth.
- Difficult terrain caused by natural environments (such as underbrush, snow, or rubble) does not cost you extra movement.
Deer’s Elegance. You are graceful and quick-footed.
- You gain proficiency in Acrobatics.
- You can use the Disengage action as a bonus action.
Raven’s Cunning. You are a trickster at heart.
- You gain proficiency in Deception.
- Once per long rest, you can mimic sounds or voices you have heard. A creature that hears the mimicry can make a Wisdom (Insight) check against your spell save DC to recognize it as an imitation.
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