Homebrew Ape (Awakened) Species Details
For someone looking to play a beast without sacrificing the versatility of a humanoid, the ape is a great option.
Like many other creatures, being awakened has a great deal of influence on your character’s personality. Consider what effect granted your character superior intelligence, and how that effect shaped your character’s personality.
Ape (Awakened) Traits
Beast, Fist, RockCreature Type
Counts as a beast vs spells or magic items that might affect it.
Ability Score Increase
+2 Strength, +2 Constitution
Alignment
Normally unintelligent beasts, most apes are neutral.
Size
Your size is medium.
Speed
Your base walking speed is 30 ft. You have a climb speed of 30 ft.
Fist
Your unarmed strikes deal 1d6 bludgeoning damage on a hit.
Rock
You may throw a rock or similar object as a ranged weapon attack. This attack has 30/60 range, and deals 1d6 bludgeoning damage on a hit. This is made as though the object had the Thrown weapon property.
Languages
You can speak, read, and write in Common.
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Posted Dec 9, 2019Used a PDF file from DM's Guild web site called "Monster Races," in which a guy toke all the core races from the PHB and assigned a point value to all there different things they get for each race. Finishing that he applied his gained base line from point value or Build Point's from the different core races and started to convert monsters from the MM to make a playable race of nearly all the monsters in the MM. This PDF also in turn presented the findings of the point per ability in the back of the book so one could make there own playable race and by way of which to keep any race made using this method to keep them balanced and fair.