Homebrew Badger (Awakened) Species Details
Wise and tough, badgers make good druids and rangers. Despite its slow speed, don’t underestimate the effectiveness of the Badger’s ability to burrow.
Like many other creatures, being awakened has a Monster Manualgreat deal of influence on your character’s personality. Consider what effect granted your character superior intelligence, and how that effect shaped your character’s personality.
Badger (Awakened) Traits
Bite and Claw, Darkvision, Keen Smell, No HandsCreature Type
Beast
Ability Score Increase
+1 Constitution, +1 Wisdom
Alignment
Normally unintelligent beasts, most badgers are neutral.
Size
Your size is small.
Speed
Your base walking speed is 25 ft. You have a burrow speed of 5 ft.
Bite and Claws
Your unarmed strikes deal 1d6 piercing or slashing damage on a hit.
Darkvision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.
Keen Smell
You have advantage on Wisdom (Perception) checks that rely on smell.
No Hands
You are unable to wield weapons or wear shields, and cannot use items which require manipulation, including spellcasting foci, wands, tools, etc.
Languages
You can speak, read, and write in Common.
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Posted Dec 9, 2019Used a PDF file from DM's Guild web site called "Monster Races," in which a guy toke all the core races from the PHB and assigned a point value to all there different things they get for each race. Finishing that he applied his gained base line from point value or Build Point's from the different core races and started to convert monsters from the MM to make a playable race of nearly all the monsters in the MM. This PDF also in turn presented the findings of the point per ability in the back of the book so one could make there own playable race and by way of which to keep any race made using this method to keep them balanced and fair.