Homebrew Ebonmaw Species Details

Indigo flesh, the dark hues of a twilight sky. Crimson red eyes, like falling comets, burn with a vehement rage. Stringy black hair falls around your face which has been twisted by foul perversions of science and magic. Your teeth like fangs feel unnatural in your mouth, and you hunger for one thing, vengeance.

The Ebonmaw does not remember the life you once lived. You see your reflection and stranger stares back. Is it a man? A monster? Alive? Does it matter?

Your life as you know it began in a laboratory as a victim of a grizzly operation. Your conception was torment. Your birth was agony, put together like some lifeless device. Your experience was pain and misery. But you resisted, fought back against your captors and razed their laboratory to the ground. Where once their tower stood, only smoldering ruins remain. The smell of burnt flesh, and spent vats of tinctures let loose, hang in the air. You remember the vow you made and hope you haven't misstepped. You still feel that radiant warmth that replaced the icy cold of stone and steel. You leave the ruins behind you, and try to leave with it that burning hatred. Will you? Can you? 

Ebonmaw Traits

Thanks to the unspeakable transmogrifications of your physicality and physiology, your constructed anatomy grants several unique qualities.

Ability Score Increase

One ability score of your choice increase by 2, and other ability score of your choice increase by 1.

Age

You feel as if a human in their early thirties, but it is impossible to determine. You do not know the extent of your lifespan. You guess you have several decades, perhaps a century. You do not know.

Size

You don’t know what you were before, and you don’t know if your hight is remarkable or not. You can usually see above the crowds. Your size is Medium.

Speed

Your basic motor functions seem the only bit intact from your old self, before becoming a lab animal. 

Your base walking speed is 30 feet.

Darkvision

Because of the horrible things done to you, you see in shades and darkness that feel alien to you. You don’t even know if these are your real eyes or not, seeing the world through someone else's.

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Calcified Mind

Your mind has been calcified by the experiments done to your brain and the irreversible changes of your psychi.

You have advantage on saving throws against being charmed, and magic can’t put you to sleep.

Silent Stalker

Despite the physical, mental, and emotional scars you bare from your captivity, you can move supernaturally swift and silent.

You can cast the Pass without Trace spell once without expending a spell slot, and you regain the ability to cast it in that way when you finish a Long Rest. You can also cast the spell using any spell slots you have of the appropriate level. Charisma is your spellcasting ability for this spell.

Genetic Contingency

The greatest, or at least, the most prominent scar you bare is an engineered weakness in your mind, a chink in your mental defenses.

When you take lightning damage from a spell, attack, trap, or other source, you must make a Constitution saving throw. The DC for this saving throw equals 10, or half the lightning damage taken, whichever is higher. On a failed save you are stunned for 1 minute. You can repeat the Constitution saving throw at the end of your turn, ending the effect on a success. The DC for these subsequent saving throws equals 10.

Languages

Your mind has undergone a terrible transformation. You know you should remember those words, but they are always beyond your grasp, just out of reach.

You can speak, read, and write Common. 

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