Homebrew Fairy (Halfling template) Species Details

This is a dumb and simple solution to creating a fairy without having to exhaust your mind thinking about the tiny size and its implications.
Here you can just say that the weapons will shoot out of nowhere aka like a cantrip. They also tend to hover 5 feet above the ground so they can climb stairs but share the same battle mechanics as halflings.

Fairy (Halfling template) Traits

Your fairy character has a number of traits in common with all other fairies.

Ability Score Increase

Your Dexterity score increases by 2 and your Charisma increases by one.

Age

A Fairy doesn't age and can basically live forever.

Alignment

Most Fairies are chaotic good. As a rule, they are good-hearted and kind, hate to see others in pain, and have no tolerance for oppression. They are also very chaotic and impulsive, acting purely on their whim.

Size

Faries average about 0,3 feet tall and weigh about 0,3 pounds. To prevent any rule related confusion, your size is small.

Speed

Your base walking speed is 25 feet.

Lucky

When you roll a 1 on the d20 for an attack roll, ability check, or saving throw, you can reroll the die and must use the new roll.

Brave

You have advantage on saving throws against being frightened.

Nimbleness

You can move through the space of any creature that is of a size larger than yours.

Languages

You can speak, read, and write Common and Sylvan. 

Fairy Mind

You can speak telepathically to any creature within 30 feet of you. The creature understands you only if the two of you share a language. You can speak telepathically in this way to one creature at a time.

Little Helper

You can use your move action to mount a friendly creature within 5 feet reach. While you are mounted, you occupy the same space as the creature and move along whenever it uses its move action. You can still use an action for spellcasting, attacks, your bonus actions and reactions. You can end the freature by using your move action to get off the creature and land in any unoccupied adjacent space around it. The feature also ends if either you or the ally you mounted fall unconscious or if your ally falls prone.

Whenever the ally you are mounted on is being attacked, the attacker can choose wether it attacks your ally or you. Spells that affect adjacent creatures of the target still affect you.

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