Homebrew Accursed Aasimar Species Details

Once blessed by celestial heritage, the Accursed Aasimar are those who have fallen from divine grace or were born tainted by a dark prophecy. Unlike their kin who shine with the light of the heavens, these aasimar walk a path shrouded in shadow, their very presence unsettling to those around them. Their celestial guide is silent—or worse, whispers with malevolent intent—offering not comfort, but dark power.

Marked by Decay
An Accursed Aasimar often bears physical signs of their corruption: ashen skin, veins darkened like ink, or faintly glowing eyes that shift unnaturally between radiant gold and abyssal black. Where they tread, the air grows heavy, and flora withers in their wake. Some struggle against their curse, seeking redemption, while others embrace the darkness within.

A Curse That Spreads
The essence of undeath clings to them, an aura of entropy that drains life rather than mends it. Unlike their kin, who channel celestial energy to heal, Accursed Aasimar are harbingers of despair, their touch withering and their presence sowing fear. The divine spark within them has been twisted into something dreadful—an existence between angel and wraith.

Doom-Bound Souls
Whether the result of a celestial exile, a pact with a forgotten entity, or the remnants of a divine war, Accursed Aasimar often struggle with a fate seemingly written in blood. Some seek vengeance against the gods who abandoned them, while others act as grim reapers, ensuring the balance of life and death remains undisturbed.

In the Eyes of Others
To mortals, Accursed Aasimar are omens of death, feared as much as they are pitied. To the undead, they are kin—or an aberration to be consumed. To celestial beings, they are a reminder that even the most radiant light can be swallowed by darkness.

"The gods turned away from me. I shall return the favor."

Accursed Aasimar Traits

Creature Type: Humanoid
Size: Medium (about 4–7 feet tall) or Small (about 2–4 feet tall), chosen when you select this species
Speed: 30 feet

As an Aasimar, you have these special traits.

Accursed Resistance

Your fallen nature has warped your once-divine essence, granting you resilience against dark forces but making you more susceptible to holy energy. The remnants of celestial power still lingering in your being burn you when exposed to pure Radiance.

Darkvision

You have Darkvision with a range of 60 feet.

Withering Touch

As a Magic action, you touch a creature and roll a number of d4s equal to your Proficiency Bonus. The creature takes Necrotic damage equal to the total rolled, and it cannot regain hit points until the start of your next turn, once you use this trait, you can’t use it again until you finish a Long Rest.

 

Accursed Revelation

When you reach character level 3, you can transform as a Bonus Action using one of the options below (choose the option each time you transform). The transformation lasts for 1 minute or until you end it (no action required). Once you transform, you can’t do so again until you finish a Long Rest, till character level 20 then you transform, you can’t do so again until you finish a Short Rest (no action required).

Once on each of your turns before the transformation ends, you can deal extra damage to one target when you deal damage to it with an attack or a spell. The extra damage equals your Proficiency Bonus, and the extra damage’s type is either Necrotic for Necrotic Shroud or Radiant for Heavenly Wings and Inner Radiance.

Here are the transformation options:

Darkkend Wings. Two darkend wings sprout from your back temporarily. Until the transformation ends, you have a Fly Speed equal to your Speed.

Shadowed Eclipse. A chilling darkness seeps from your eyes and mouth, consuming the light around you. For the duration, you emit Magical Darkness in a 10-foot radius, and Dim Light for an additional 10 feet, At the end of each of your turns, each creature within 10 feet of you takes Necrotic damage equal to your Proficiency Bonus.

Necrotic Shroud. Your eyes briefly become pools of darkness, and flightless wings sprout from your back temporarily. Creatures other than your allies within 10 feet of you must succeed on a Charisma saving throw (DC 8 plus your Charisma modifier and Proficiency Bonus) or have the Incapacitated condition until the end of your next turn.

Aura of Decay

Starting at 5th level, as a bonus action, you can activate your Aura of Decay. For 5 minute, creatures of your choice within 10 feet take necrotic damage equal to your proficiency bonus at the start of their turn. You can use this ability once per short rest.

Power Word Kill

You compel one creature you can see within range to die. If the target has 100 Hit Points or fewer, it dies. Otherwise, it takes 12d12 Psychic damage.

Accursed Immortality

Accursed Immortality: If you die, your soul reforms after 1d4 long rests at a location chosen by the DM. You retain abilities but temporarily lose memories of your past life.

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