Homebrew Dain-Jar Nue-Del Species Details
Dain-Jar are by far the most magical race on Gaea. They are a serpentine race, looking like giant snakes with arms. They have innate mental powers, being able to speak telepathically and move objects with their minds. They can also see the veins of magic that pumps through the world of Gaea.
As Dain-Jar get older they can grow to emmence size, the largest one being the Monarch of the Dain-Jar.
Dain-Jar act as teachers to the other races, showing them how the world around them works and how to tap into its power.
Dain-Jar Nue-Del Traits
Hocus-brain-pokus, Expert teachings, Vein sightHocus-brain-pokus
Dain-Jar are known to have special brain magic, making them able to cast certain spells innately. You gain the following spells:
- You know the mage hand cantrip
- at 3rd level, you can cast the Shield spell
- at 5th level you can cast the Detect Thoughts spell
When you cast a levelled spell using this trait, you can cast each once per short rest without spending a spell slot
You also have a telepathy range of 40 feet
Expert teachings
Dain-Jar pride them selves on theri teaching abilities, maybe a bit too much. When you give the help action, you also add your INT modifier to the target creature's roll.
It hurts a Dain-Jar's pride should their teachings not work. If the roll you helped with still fails, you have disadvantage on your next D20 roll
Vein sight
Dain-Jar can see the magic that flows through all of Gaea. You can cast Detect Magic at will, but while this trait is active, your normal vision is restricted to 10 feet, but there is no restriction on range for seeing magic.
If you cast detect magic from a spell list using a spell slot, the vison restriction does not apply.
Creature type
Your creature type is monstrosity
Size
Your size is medium
Movement
You have a slither speed of 30 feet
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