Homebrew Dullahans of the Twillight Species Details

Dullahans are headless revenants bound by the dark forces of death, their life held together by grim and dark magic, their souls forbidden to move on, held in the world of the living like they hold their heads at their sides. 

They still remain between the veil of death and life fulfilling their purpose, may it be revenge for something that happened during their lifetime, may it be the will of an evil necromancer or may it just be the will to live, desperately clinging onto the last strains of humanity that they had left while crawling out of their graves. Some see an omen of death in their mere existence while others see just another vile undead creature, resisting the natural order of these realms. 

But all of these stories have one thing in common. Whenever you meet one of these restless, headless and undead travelers something is foretold to happen. This originates from the fact that the very urge that keeps their bodies moving send them to this place with a purpose. This purpose supposed to be fulfilled no matter what as the only thing keeping them walking is the fulfillment of their destiny and nothing. So be aware travelers as death is not the end and just rather another new beginning, a strive for a destiny, an urge to keep walking no matter what as not even death is able to hold these restless creatures in their graves.

Dullahans of the Twillight Traits

Dullahans wield the power of undeath to fulfill their destinies and purpose while walking the thin line between life and death.

Headless Form

Your head is detached from your body and you can carry it with you or let it float near your body. It shares the AC and HP of your headless body.

Should your body and head be separated by more than one mile or as a bonus action it disappears and reappears near your body. In addition as long as you are able to see your body and its surroundings you are able to guide it in this way but if not your body needs to rely on its blindsight as you gain a 30 feet radius of blindsight.

Deathless Nature

You are immune against effects that would behead you or cause similar effects as you already lost your head. In addition you have resistance to Necrotic damage due to your undead nature.
- You don’t need to eat, drink, or breathe.
- You don’t need to sleep, and magic can’t put you to sleep. You can finish a long rest in 4 hours if you spend those hours in an inactive, motionless state, during which you retain consciousness.

 

 

Rite of the Severed Soul

Death is never the end for a Dullahan merely a temporary severance between body and soul. Through a dark and sinister ritual, a Dullahan can be returned to unlife, bound once more by death’s grasp.  

 

A creature with knowledge of this ritual taught by a Dullahan as one might teach a proficiency, granted by a god of undeath, or uncovered in the most cursed and forbidden corners of the Realms can perform the forbidden and sinister Rite of the Severed Soul during a long rest. To complete the ritual, the caster must have either the head or body of the Dullahan and offer a sacrifice of diamonds, their worth depending on the level of the Dullahan and the nature of the resurrection:  

 

- Resurrection (1k gp): Available at any level, this version of the ritual restores the Dullahan to unlife as if by the effects of the Resurrection spell, including the lingering effects of resurrection sickness.  

- True Resurrection (25k gp): Once the Dullahan has reached 12th level or higher, this more potent version may be used, drawing the Dullahan back as if by the True Resurrection spell but they still stay an undead creature.  

 

At the ritual’s conclusion, the Dullahan’s body reforms around its severed head (or vice versa), and their soul is violently pulled from the void and bound once more to their deathless form.  

 

If the ritual fails whether due to missing components or an interruption the diamonds are consumed, and the Dullahan’s soul remains untethered, still wandering the void between life and death.

Ability Score Increases

When determining your character’s ability scores, increase one of those scores by 2 and increase a different score by 1, or increase three different scores by 1. Follow this rule regardless of the method you use to determine the scores, such as rolling or point buy.

The “Quick Build” section for your character’s class offers suggestions on which scores to increase. You’re free to follow those suggestions or to ignore them. Whichever scores you decide to increase, none of the scores can be raised above 20.

Creature Type

You are an Undead.

Size

You are Medium.

Speed

Your walking speed is 30 feet. In addition your severed Head has a hover speed of 10 feet.

Previous Versions

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