Homebrew Elder vampire Species Details

Contrary to simple vampires, Elder vampires are the pinnacle of undead high society, consisting of only a few prestigious houses. These vampires very rarely interact with anything other than their own kind, deeming every other organism, dead or alive, as beneath them. As such, they are able to maintain their power and avoid the 'dilution of the sacred blood' by performing rituals known only to the elders so as not to let any outsiders from joining their tight knit circle. 

Physically speaking, elder vampires are not too far off other vampires in terms of looks, the only few differences being the red in their colour palette and blood being a much more pronounced and vibrant red. Everything else is where normal vampires pale in comparison to their elder counterparts, their blood control is much better in all aspects, their physical aspects are heightened even further and on top of a few other features that normal vampires don't have, elder vampires can inhabit a hosts body, not many do this as they view anybody else's body but their own as tainted or disgusting but they have the option to live in symbiosis with their host if both will it.

Not much is known about elder vampires, given their seclusion and scarcity so there are many unknown aspects of them left yet to be discovered.

Elder vampire Traits

mastered blood control

Darkvision

Elder vampires nature forces them into long stretches of solitude, most commonly finding recluse in the night, to accommodate this, elder vampires have 120 ft of dark vision.

Blindsight

Elder vampires craving for blood allows them to map out anything in 30 ft of them using only the scent of blood.

Spider climb

Elder vampires possess an otherworldly dexterity, even allowing them to walk up walls and upside down without any issues.

Weaknesses

Elder vampires have only partially overcome their weakneses, they are only able to withstand the sun for a few hours before they have to retreat to the shadows or wear a cloak, and they are still affected by all the other weaknesses a vampire has.

Devour

Elder vampires can attribute part of their success to their impeccable routine, such as obtaining as much nutrients as they can from one meal, going so far as to replenish more than just their physical needs.

as long as the target has hp lower than the half the consumers max hp, the target can be devoured, this requires an action if in combat and will replenish a spell slot of the players choosing. (the amount of times you can do this is equal to your proficiency bonus).

Necrotic resistance

Over time, as the host of the elder vampire begins to coalesce into the vampires form, they begin to become resistant to necrotic damage and have advantage on constitution saving throws.

Crimson birthright

Elder vampires control over blood only grows stronger as they age and refine their arcane mastery. As such, they are able to learn certain spells tied to their unholy lineage.

3rd level   inflict wounds, bloody missile (magic missile)
5th level blindness/deafness
 9th level gaseous form, bloody curse (bestow curse)
 13th level deathward, bloody plague (blight) 
17th level  conjure animals 

Dual minds

There is strength in numbers, as the elder vampire inhabits the hosts body, it can aid in resistance against battles of brains and brawns alike. This species has advantage on wisdom and concentration saving throws.

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