Homebrew Divine Shard Species Details

Divine Shards are beings who carry a spark of a divine being within their souls. Crafted by a divine being too afraid to die these beings now have their own wills and even began to bring about their own plots and schemes. Eventually the Divine Shards were brought together into one singular Shard that took up the need for world domination. 

Divine Shards can make it anywhere typically becoming wealthy beings with ease. They resemble their creator, and have features that hint at their Divine heritage, such as metallic freckles, luminous eyes, a halo, or the skin color of an angel (silver, opalescent green, or coppery red). These features start subtle and become obvious when the Divine Shard learns to reveal their full divine nature, they can also hide their divine nature to trick beings.

Divine Shard Traits

Creature Type: Divine
Size: Large (about 8–9 feet tall)
Speed: 50ft walking, 50ft flying

As an Divine Shard, you have these special traits.

Divine Immunity

You have Immunity to Necrotic damage and Radiant damage.

Darkvision

You have Darkvision with a range of 120 feet.

Necrotic Hands

As a Magic action, you touch a creature and roll a number of d4s equal to your Proficiency Bonus. The creature loses a number of Hit Points equal to the total rolled. Once you use this trait, you can’t use it again until you finish a Long Rest.

Light Bearer

You know the Light cantrip. Charisma is your spellcasting ability for it.

Divine Revelation

When you reach character level 3, you can transform as a Bonus Action using one of the options below (choose the option each time you transform). The transformation lasts for 1 minute or until you end it (no action required).

Once on each of your turns before the transformation ends, you can deal extra damage to one target when you deal damage to it with an attack or a spell. The extra damage equals your Proficiency Bonus, and the extra damage’s type is either Necrotic for Necrotic Shroud or Radiant for Divine Wings and Inner Radiance.

Here are the transformation options:

Divine Wings. Two spectral wings sprout from your back temporarily. Until the transformation ends, you gain a 60 foot radius of both Necrotic and Radiant damage. 

Inner Radiance. Searing light temporarily radiates from your eyes and mouth. For the duration, you shed Bright Light in a 10-foot radius and Dim Light for an additional 10 feet, and at the end of each of your turns, each creature within 10 feet of you takes Radiant damage equal to your Proficiency Bonus.

Necrotic Shroud. Your eyes briefly become pools of darkness, and flightless wings sprout from your back temporarily. Creatures other than your allies within 10 feet of you must succeed on a Charisma saving throw (DC 8 plus your Charisma modifier and Proficiency Bonus) or have the Frightened condition until the end of your next turn.