Homebrew Devil Species Details

Devils of the Nine Hells of Baator are formed through various means. While most older Devils were formed from drops of Asmodeus' blood when it hit the ground or were Angels that fell from grace into the Lower Planes (such as the Erinyes), others are the souls of mortals that wound up in the Hells after death for various reasons, be they an unfortunate person who was tricked into committing a damning act, a desperate person that made a deal with a Devil, a devout cultist that died in service, the victim of a Hellfire weapon, or someone who willingly pledged their soul to eternal servitude to an Archdevil.

Devils are cunning and ambitious creatures, almost always plotting one thing or another, or setting secret machinations into motion as they vie for ever greater and greater power for themselves, or for their superior should the result benefit themselves as well. As such, Devils are naturally Lawful Evil, and though unlikely, it is possible for them to be of Neutral or Chaotic alignment. However, Devils will always be Evil.

Devil Traits

You are a Devil from one of the Nine Hells. Additionally if you die anywhere outside Baator, your body and all its parts vanish, leaving behind any items you were carrying, and you reconstitute later in your home layer of the Nine Hells, as you cannot permanently die unless killed in Baator, in which case your soul is destroyed and can't be brought back by anything short of divine intervention or a Wish spell.

Creature Type

Your creature type is Fiend.

Size

Devils vary wildly in size and shape. Your size may be Tiny, Small, Medium, or Large.

*(You may need to consult your DM before choosing a size other than Medium)

Speed

You have a walking speed of 30 feet.

Languages

You can read, speak, and write Infernal and one other language of your choice. Additionally, you have Telepathy out to a range of 60 feet, a creature can understand your telepathic utterances even if you do not share a language.

Ability Score Increase

An ability score of your choice increases by 1, and another ability score of your choice increases by 2.

Devil's Sight

Due to your Infernal nature, you have superior vision in dark and dim conditions. You can see in dim light as if it were bright light, and can see normally in darkness, both magical and non-magical, out to a distance of 60 feet.

Hells' Rest

Devils are not known to idle about, nor do they require sleep. You finish a long rest in 4 hours rather than 8, during which you may perform light work or other non-strenuous activities.

Fiendish Resilience

Choose 1 option. In addition to the immunity granted by your choice, you have advantage on saving throws made against spells and other magical effects.

Brimstone: You are immune to Fire damage.

Hoarfrost: You are immune to Cold damage.

Pestilence: You are immune to Poison damage and to the Poisoned condition.

Infernal Magicks

Choose 1 option. You know the cantrip associated with your choice. Charisma is your spellcasting ability for it. 

Flame: You know the Produce Flame cantrip.

Frost: You know the Ray of Frost cantrip.

Poison: You know the Poison Spray cantrip.

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