Homebrew Fey Moth Species Details

History

Mothkin are believed to have a common ancestor, Ibuluna Mori. Her story has become increasingly inconsistent throughout time, leaving the origins of their race a mystery. The most prevalent of these stories depicts her as a goddess who grew dissatisfied with the many conflicts between not only the gods, but the mortals they ruled over too. She took solace in Eiovini, the goddess of dawn, who shared her belief that neutrality is true bliss and being purely either good or evil leads to anger and sadness. One-day they both agreed to give up divinity for a simple life together as mortals, dividing their lost powers across the population of their favorite beings within the mortal realm as a final blessing. These beings would later evolve into mothkin (Through the power of Ibuluna's blessing) and spiderkin (Through Eiovini's blessing).

Mothkin have existed ever since for generations, mostly hiding away in deep forests, cave systems, or other environs that are far from wider society. Because of this, they have been largely unknown to outsiders for much of history.

Mothkin Names

Mothkin name themselves, often choosing words related to their environments. Some, however, choose to take on typical fey names.

Male: Slyvon, Hidor, Indigo, Mossy, Sorrel, Lifton, Roylan, Cerith, Ailean, Bran

Female: Eithne, Mordag, Tulip, Clover, Scallop, Talleen, Murex, Prinseen, Emerald, Azore

Society

The majority religion among mothkin is sun worship. They traditionally use enclosed paper lanterns and disallow open flame so as to not usurp the primacy of the sun (although many mothkin say it's because their grandfather knew someone whose great-uncle got hypnotized by a campfire and burned their wings off). Mothkin have a traditional art form where painters ink designs onto the sides of these lanterns, which project onto cave walls when lit from inside. Many religious services involve an elder telling stories while silhouettes of mythic figures flicker behind them.

However, smaller groups of mothkin worship the moon, an ancient practice from before mothkin discovered the sun. These mothkin will travel around a their sacred site, commonly a forest, mountain or very tall tree, every new moon, releasing small clouds of silver fireflies as they go. The journey begins at dusk, and commonly ends at midnight. At the end of the journey, the mothkin will gather and tell the story of their moon goddess, Aruna. The stories end before dawn and the elders gather at the highest point of their sacred site to pray.

Mothkin settlements vary widely. While many are stationary, there are groups of nomadic mothkin who relocate with the seasons. The structure of their dwellings is highly dependent on their environment and whether or not they are nomadic, but wood is a commonly preferred building material, as is the silk that they produce themselves.

Mothkin tend to be nocturnal. As with all things, however, this is not universally true. Some are naturally diurnal, and some have adapted to be diurnal to facilitate trade with nearby towns and villages.

Fey Moth Traits

You have the following traits.

Ability Score Increases

Your Wisdom score increases by 1, and your Dexterity increases by 2.

Age

Mothkin reach adulthood around the age of 10, and live for around 75 years. The final 10 years of their life see them age drastically faster.

Size

The average Mothkin is 3 to 5 feet in height, and between 80 and 120 pounds. Your size is Small.

Speed

Your base walking speed is 25 feet. Your base fly speed is 5 feet.

One with Nature

You have proficiency in the Survival skill.

Magic Fur

The gifts of the fey have embedded protection from magic in your very being. You may halve the damage you would otherwise receive as a reaction to taking acid, cold, lightning, fire, radiant, or necrotic damage. You can use this ability once per long rest, and twice per long rest upon reaching level 12.

Fey Connections

Chose one cantrip from both the Sorcerer and Warlock spell lists.

Languages

You can speak, read, and write Common and Sylvan.

Darkvision

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.

Multiple Limbs

As an insectoid, you have an additional pair of arms. Your main set of arms have claws that are similar in shape to hands and can be used as such. Your second set of arms has insect-like claws and is not as versatile. These claws can be used to swim, climb, hold things or pick them up, and may work as somatic components if your DM allows it. They are, however, unable to use weapons. You may require custom armor and clothing to accommodate your wings and second set of arms.