Homebrew Freed Species Details

The Freed are a diasporic collection of Acheron petitioners who claim to have broken from Gaunt's control over them, granted at the exact moment of the demigod Hrüst's death. The extraplanar shockwave of The Pillager's demise, many soldiers among Gaunt's army had a fleeting opportunity to regain their free wills - though most did not survive this mentally excruciating endeavor. What few did now roam the multiverse in search of a new purpose, always looking over their shoulder for hunters seeking to track down deserters.

Freed Traits

Mortal Legacy, Petitioner, Liberated Soul

Mortal Legacy

You were, at one time long ago, a mortal being of the material plane. Though you bear essentially no tangible memory of those long-gone days before your death and eternal service to Gaunt, you do retain some vital skills and knowledge. You gain proficiency in two skills of your choice.

Petitioner

You've already lived and died, and are currently a spirit in your afterlife. As a petitioner you still experience pain, can die, and benefit from healing. Your type is still Humanoid, and is not Undead or any other type. You also gain the following benefits:

  • You have advantage on saving throws against disease and being poisoned, and you have resistance to poison damage.
  • You have advantage on death saving throws.
  • Whenever you die, you can choose to reconstitute back in your home plane after a minimum of 100 Material Plane years. If you opt not to do this, you instead evaporate into the pure primal energy of the plane forever. You make this choice at the moment of your death.
  • You don't need to eat, drink, or breathe, though you can if you choose to, and you still enjoy the experience and benefits when you do.
  • You don't need to sleep, though you can if you choose to, and magic can still put you to sleep. You can finish a long rest in 4 hours if you spend those hours in an inactive, motionless state to collect your thoughts. You remain conscious during this time.

Liberated Soul

You've shrugged off the mental shackles of a tyrant once before, and neither your mind nor body will easily be recaptured. You have advantage on saving throws you make to avoid to end the Charmed or Paralyzed conditions.

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