Homebrew demon wolf king Species Details
As you choose this race this creature is bipedal and can speak. it may look like a human but with darker skin and a little scaly. The creature is found in the darkest and scariest parts of underworld making it look a lot creepier
Tails: Tail attacks count as a bonus action, that will count as a charge the charge will reset at the beginning of you next turn. You can also use it as a reaction when a creature disengages. Base tail damage is 1d6
Claws: your claws are retractable and count as a melee unarmed strike that can do slashing or piercing damage. Base damage with the claws is a 1d8
at level 5 you can activate demon mode that will increase your walking speed by 10 and your damage by 4. Along this you get one visual trait your eyes become black and your pupils turn red
at level 7 your bone blade tail increases its damage from 1d6 to 2d6 and your claws increase from 1d8 to 2d8.
At level 10 you can choose to have a bonus +2 in strength or dexterity
demon wolf king Traits
these creatures always have sharp claws and a long tail they can use in combatAbility Score Increase
Your Intelligence score increases by 1, and your Charisma score increases by 2.
Ability score increase
At level 10 you can choose to have a bonus +2 in strength or dexterity
Demonic rage
At level 5 you can activate demon mode that will increase your walking speed by 10 and your damage by 5. Along this you get one visual trait your eyes become black and your pupils turn red.
Tail attacks
Tail attacks count as a bonus action, that will count as a charge the charge will reset at the beginning of you next turn. You can also use it as a reaction when a creature disengages. Base tail damage is 1d6
Claw Attacks
Your claws are retractable and count as a melee unarmed strike that can do slashing or piercing damage. Base damage with the claws is a 1d8
Intimidation
Coming from the worst place in the underworld these creatures are just really ugly in the scary way. smaller creatures would find you absolutely terrifying
Hellish Resistance
You have resistance to fire damage.
Infernal Legacy
You know the thaumaturgy cantrip. When you reach 3rd level, you can cast the hellish rebuke spell as a 2nd-level spell once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the darkness spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.
Better Darkvision
thanks to the place you originated from, you have superior vision in dark and dim conditions. You can see in dim light and complete darkness within 90 feet of you as if it were bright light, You can’t discern color in darkness, only shades of gray.
Age
these beasts live for long periods of time almost looking like forever for some species
Size
these creatures are big and menacing, Your size is huge.
Speed
Your base walking speed is 40 feet.
Languages
You can speak, read, and write Common and Infernal.
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