Homebrew Anelid Species Details
Anelids are from the Elemental Plane of Earth. They are part of a species that lives burrowed miles under the surface. They are extremely curious about the relationship between all forms of life and death and live in big bioluminescent mushroomed caverns. Anelids are Asexual in the sense that they can actually reproduce with themselves and create a child with only one parent. This causes them to create extreme restrictions on having children. Those wishing to have children must go through a vigorous cycle of testing to be granted a child permit and be allowed to have a child. Much of the culture of Anelids is formed around children. Anelids are typically separated into smaller groups made up of a variety of spouses. For example, a group may be made up of a multi-person relationship, a few couples, and individuals. Being in a relationship is completely up to the individual, being "single" your entire life is completely normal. The group will usually decide to get child permits at the same time so that the children are of a similar age. These smaller groups work like a household, and they take care of a small family farm that was allocated to them together. It is the combination of these small groups that creates a larger city of Anelids. Usually one individual from each smaller group becomes a board member of the community that creates laws, runs governmental programs, etc. Nearly all Anelids farm their own food and don't like killing animals but understand the need to do so. They are very friendly towards newcomers as they are rare. They don't attack unless provoked. Dao will actively try capturing Anelids for various reasons. Lawful Neutral.
ATTENTION!: This idea is adding on to the race the user named ChromosomeChorus on reddit originally made. Please go look at their original design of this race to support them.
Anelid Traits
Tremorsense, Beast, Serpentine Build, World Shaper, Fruit of Resilience, Sunlight Sensitivity, NearsightedTremorsense
Detect and precisely locate vibrations, including those of other features, for 20ft when in direct contact with the ground. N/A to flying or incorporeal creatures.
Beast
You are not a humanoid but a beast type creature.
Serpentine Build
You have advantage on athletic checks used to slip out of bindings or squeeze through tight spaces. Due to having no legs, when climbing, movement costs an extra 4ft instead of an extra 1ft.
Sunlight Sensitivity
You have disadvantage on attack rolls and on Wisdom checks that rely on sight when you, the target of your attack, or whatever you are trying to perceive is in direct sunlight.
Nearsighted
You have disadvantage on any sight-reliant roll related to things 10ft or further away from you UNLESS you are wearing corrective lenses.
World Shaper
You are capable of terraforming 10 square ft of natural terrain to suit your needs. By working for an hour you can create:
1. A small pond of fresh clean water. Enough for an entire day of water for 5 people.
2. Fruiting plants that feed a full day's worth of food for 3 people.
3. Creating bioluminescent mushrooms that shine bright light up to 10ft and dim light for an additional 10ft.
4. attracting small animals that produce and/or gather enough spell components for 1 spell (not of your choice), with the exclusion of high monetary valued items. Creature must also make sense for the climate you are currently min.
Additionally, you can create up to 3 of these areas at a time. Each extra area costs 10 minutes of work. You can not use this feature again until after a long rest.
Fruit of Resilience
You can inherently cast Fruit of Resilience as a ritual once every two long rests.
Previous Versions
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3/14/2025 7:25:20 AM
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Coming Soon
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