Homebrew Faun Species Details
A person stepped out from among the trees and into the glistening starlight. He was no taller than a gnome, yet stood proudly amongst the snow-clad moonscape. From the waist upwards, he was that of a normal man, yet his legs... His legs were different. Instead of feet, he had hooves. Long, matted fur cover his legs, patchy in places. He had a small tail, but that was almost lost in the sight of this Fey. He walked with a cane, golden of colour, keeping him upright within the snow. Atop his head was a rather flamboyant hat, that carefully sat upon the horns that fold out of his temples. It was a sight to behold, yet this was common in the Feywild.
The Faun are creatures that often roam the Feywilds, though some have found their way to the Material plane to play tricks and bring their knowledge to any who would listen. They are slightly larger than that of the average gnome, which helps them get into the trouble they so delightfully seek. By nature, they are tricksters, exuberant and very quick-witted. The pleasing tunes of a flute in the Feywilds will probably lead you to a faun, as playing comes as second-nature to the creatures. Not particularly religious as a people, they only serve to please themselves in ways that would often result in laughter.
A Trickster's Lifetime
Born with the innate Fey magic that makes up the Feywild, Fauns tends to live longer than most other creatures of the Material Plane. However, this tends to change within the Material Plane, as many Fauns often meet their lifespan sooner, because of the lack of magic flowing through their bodies and within their surroundings. They mature around the ages of 25 - 27 and typically live to anything upwards of 500 years in the Feywild, and 300 years within the other planes of existence.
Because of this somewhat lengthy lifespan, they have grown into particularly curious creatures. However, not because they'd inquire about the world. Instead, it is more to see how much mischief they can cause before truly offending someone. Fauns are very playful creatures and make friends very easily, due to their down-to-earth nature, yet they are very hard to trust someone. This is due to their particularly chaotic nature.
The Pleasantries of a Jester
Fauns are relatively mischievous characters, who delight themselves in more playful activities, such as pulling pranks and playing music. Much of what they do on a day-to-day basis seems impulsive to most, and due to this, Fauns generally fall under the nature of 'Chaotic Good' as they really just want to go out and enjoy themselves.
Faun Names
Fauns adopt a nickname that they are generally called by their peers. Often this is a remark to one's nature or favoured activity, but a faun rarely ever shares its real name. Despite their open natures among others, many fauns believe that their names have to be earned from another person. Fauns often pledge their allegiance through their birth names, and this has been the case for generations. During a marriage, one must confess their name as a bond, or tie, that holds them for life. It is often considered taboo for a faun to be open about their birth name. They don't have surnames and instead, names are often hereditary of nature, usually as a sign of respect to their elders.
Nicknames: Gruff, Trixie, Swiper, Laffy, Billy, Dodge
Male Names: Allus, Amtuls, Astus, Damruns, Durus, Maasums, Naarnus, Norlus, Orus, Ostus, Phulus, Shamros, Tantus, Tumnus, Ussus, Vorus, Yontos
Female Names: Ania, Arvia, Dalea, Dalnia, Fala, Fassia, Furmia, Lallia, Lusea, Olnia, Ossea, Phusa, Sussia, Thurea, Tolnea, Ulma
Faun Traits
Fey magic runs through your faun character, bestowing many gifts in the form of abilities.Ability Score Increase
Due to your innate ability to please everyone around you, your Charisma score is increased by +1.
Fey Ancestry
You have advantage on saving throws against being charmed, and magic can't put you to sleep.
Prankster's Whim
You know the Minor Illusion cantrip. When you reach 3rd level, you can cast Blur spell as a 2nd-level once with this trait and regain the ability to do so when you finish a long rest. When you reach 5th level, you can cast the Silence spell once with this trait and regain the ability to do so when you finish a long rest. Charisma is your spellcasting ability for these spells.
Previous Versions
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