Homebrew Astral Ghoul Species Details
Over all ghouls are stronger, faster and more durable than humans, they have a muscle fluid in their body called 'Rc cells' those are the reason why they have kagune's, ghouls are also able to regenerate they also have this special eye a black scelar (the white part in the eyes) and a red iris with veins into the scelar or around the eye sockets the half ghouls have only 1 ghoul eye tho they are concidered Stronger than normal ghouls, one eyed ghouls also are able to eat food like humans but only if they had born as galf ghoul not made a half ghoul by implanting ghoul organs into a human body
Abilities:
Ghoul eye: ghouls can see in the night up to 150 meter
Regeneration: while or after battle ghouls are able to heal themselfs ( 1d6, at Level 2 it will be 2d6 and add 1 dice for each Level)
Kagune's:
- Ukaku - shining feathers: they get wings that can shoot spikes that look somewhat like feathers, best suited for quick attacks and range attacks as it is stamina draining, ukaku user are impulsive (2d6 long rage damage/piercing)
- Koukaku - shining shell: unlike other kagunes they dont have a 'normal' shape they can be choosen by their whielder they also can be swords or drills, they are are slow tanks (2d6 resistence bonus)
- Rinkaku - shining scales: tentacle like beatsticks, claws or blades or other wierd shapes, they are the most freest in design choices and they are the heavy damage dealer of kagune types but they are super frail, they can fall apart if meet with a more powerful attack (2d6 piercing damage)
- Bikaku - shining tail: jacks of all traits and master of none, they are the most balanced of all types usually a single tail they can cut off a rinkakus kagune or even disable the ability to regenerate for other ghoul's (2d6 piercing or blund damage)
- Chimera: the offspring of two ghouls (2d6 damage or recistence)
BUT astral Ghouls they have the same characteristics as the normal ghouls but, unlike normal ghoul's they have purple eyes and their kagune's are black at the bottom/base and turn purple with light blue tips
What makes a astral ghoul diffrent from a normal ghoul beside eye and kagune color, well that is simple astral ghouls are naturally mad and either very introvert or very extrovert, they are also thr offspring of astral elfes and ghoul's
Abilities:
Advanced regeneration (2d6 healing)
Magic Resistance (only half damage of magic attacks)
Ghoul luck: when a ghoul keeps their mask on they get advantage on intimitation checks, stealth checks and charisma checks
Cannibalism: when a ghoul eats fleash of another ghoul their attacks will have advantage for the next 4 rolls
Astral Ghoul Traits
Ghoul hunt, ghoul resistence, ghoul senses, kakujaGhoul Hunt
Ghouls hunt using mainly their smell, they can track down up to 10 kilometers (6,214 miles) away from them, and when they started hunting you can only do little to make them not kill their target
Ghoul resistance
Ghouls are immune to a lot of things mainly weapons due to their racial species but also due to their healing factor
Ghoul Senses
Ghouls can climbs, swim, and run easier and faster than humans, they also have night vision, they naturally are better than humans and others, 200 feet of darkvision
Ghoul Luck
when a ghoul keeps their mask on they get advantage on intimitation checks, stealth checks and charisma checks
Previous Versions
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3/11/2025 7:08:13 PM
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2
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1
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5e
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Coming Soon
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3/14/2025 6:48:10 PM
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8
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1
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5e
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Coming Soon
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