Homebrew Displacer Humanoid Species Details

Unseelie Creation.

The creation of the Unseelie Court, Displacer Humanoids. This race is gotten in two ways, the first way is the use of powerful magic to force a displacer beast to be changed into a humanoid form. The second way is when the essence of a displacer beast is infused into another race, this is a painful process resulting in the creation of a Displacer Humanoid. This process generally enslaves the race being infused. However, resisting enslavement can be done by those with strong wills.

Perfected Hunter.

A creature with the abilities of a Displacer Beast and the capability to dawn armor and weapons. This race is primarily used as guards and hunters for the Unseelie Court. When assigned to hunts, they are used to take down large creatures of the Feywild. Though rare, some Displacer Humanoids are used as assassins for the Unseelie Court.

The Beast Within.

Those who were of a different race, infused with the Displacer essence, and resist enslavement cannot have the lives they once had. This new monstrous form they now have can cause panic in some areas when seen, possibly resulting in the death of the individual.

Some teeter on the edge of man and beast, constantly fighting the Displacer Beast Essence within their body. Those who can control the beast within are able to maintain some semblance of a "normal" life.

Displacer Humanoid Traits

Displacer Humanoids are good at avoiding attacks and extra limbs to make tasks easier.

Displacement

The Displacer Humanoid creates a magical illusion of itself that makes it harder to be hit. As a reaction to being targeted by a melee or ranged attack, you can cause attack rolls against you to have disadvantage until the end of your next turn. If you are damaged by an attack or spell while this trait is active, this trait activation is disrupted and attacks against this character are as normal. This trait is also disrupted while you are incapacitated or have a speed of 0, and can be used a number of times equal to your proficency modifer and you regain all uses after a Short or Long rest.

 

Tentacles

The Displacer Humanoid has two tentacles sprouting from its back that can be used as a natural weapons with a reach of 10 Feet. When you make a melee attack and hit with any of your tentacles, you deal 2d4 Piercing Damage. You can use them to do the following simple tasks: lift, drop, hold, push, pull an object or creature, open or close a door or a container, grapple someone, or make an unarmed strike. You can also Draw or Stow weapons and objects from your person or bags while you have your first pair of hands busy, you can use tools or magic items though the action cost to activate or use remains the same.

 

Expert Climber

Your extra limbs allow you to climb at full speed.

 

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