Homebrew Zorua Species Details

Zorua is a slate gray, fox-like fey with red and black accents. Its ears are triangular with dark insides, and it has a large tuft of fur tipped with red on top of its head. It has greenish-blue eyes with red eyelids. There are circular, red markings above the eyes that resemble eyebrows. Its muzzle is short and tapered with two small fangs seen in the upper jaw when its mouth is open. Zorua possesses a ruff of black fur around its neck and four short limbs tipped with red. Its tail is short and bushy. Zorua can change its physical appearance, though this transformation is merely an illusion as it keeps its own nature and abilities.

Zorua is said to have a timid nature which led to the development of its illusion abilities. Zorua keeps its true form hidden to ensure its safety and takes on the appearance of other creatures to frighten off enemies. It can let loose pitch-black shock waves against its targets. Sometimes it will take the form of a silent child in order to search for food. It has been known to occasionally replace normally talkative children. According to some people who have delt with the young fey before, the tail of an unpracticed Zorua may remain when it takes on a human form, and if the tail is touched, it will revert to its true form. Zorua is mischievous and loves to surprise others.

Zorua Traits

Zorua possess the following traits

Ability Score Increase

Your Dexterity score increases by 2, and your intelligence or charisma score increases by 1

Age

You reach physical maturity at the age of 16 and can live up to 100 years.

Alignment

Being natural tricksters, Zoruas tend to be Chaotic

Speed

Your base walking speed is 30 feet

Languages

You can speak, read, and write Common and Sylvan

Size

Zorua tend to stand around 2ft (.7m) tall, and weigh an average of about 27 lbs (12kg). Your size is small.

Darkvision

Being a nocturnal creature grants Zorua Darkvision. You can dicern color and shapes with ease for up to 50 feet in total darkness

Trickster Instincts

You gain proficiency with two of the following skills of your choice: Deception, Insight, Intimidation, and Persuasion.

Illusionary Shapeshifting

You are able to use your magic to make yourself appear to be another creature. You make yourself – including your clothing, armor, weapons, and other belongings on your person – look and sound different until this effect ends or you use your action to dismiss it or you die. You can appear to be a creature you know well, that is within one size category of your size. The effects of this feature are purely visual and don’t have a physical presence in the world. Creatures and objects will pass through the disguise if you appear as a creature larger than yourself, and things would bump into you while seemingly in mid-air if your disguise makes you appear smaller. To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (Investigation) check (DC = 8 + your Racial Ability Score Modifier + your proficiency). The disguise lasts as long as you concentrate on it and takes 1 minute to don, as you focus on the details of the illusion.

 

A Trickster's Mind

Due to being a illusion-using trickster yourself, you have grown a natural resistance to Psychic attacks and immunity to charms.

Evolution

A Zorua may evolve at level 6 to it's mature counterpart, a Zoroark

Zoroark

In order to use the following Variant, Evolution requirements must be met. All abilities included in the Variant unlock at level 6.

Zoroark is a bipedal, slate gray, fox-like fey with crimson and black accents. It has a pointed snout and ears with red insides. It also has some red that rims its eyes and mouth. Zoroark has a large, red, voluminous mane with black tips, tied into a ponytail, as a teal bangle down its length separates a mass of the mane from the lower portion. It has a black ruff on its upper body, pointed at the shoulders from which its arms extend. Its upper arms are thin, whereas its lower arms, while still slim, are bulkier. The arms have spiky extensions of fur at the elbows, and it has red claws on its hands and feet. Zoroark's eyes are red-rimmed with light blue irises.

Zoroark can create illusions that are indistinguishable from reality, deluding many people simultaneously. It can even create illusory landscapes in the forests where it dwells, to hide its territory and protect its den. However, Zoroark is incapable of physically changing itself into another form; it is merely capable of casting illusions. When a Zoroark takes the form of a human, it is capable of human speech. It can make convincing illusions of attacks, and these illusions are extremely realistic, enough to fool even cameras and make one believe they're being physically affected, though the illusion does not have any direct physical effect. Lonely travelers tend to use Zoroark to create illusions in order to ease their own burden of solitude. There are stories of Zoroark punishing people who tried to capture it with illusions.

Zoroark lives in groups, where unity is strong. It is extremely protective of those it cares about and will go to any lengths to keep them safe, including risking its own life, and it can hold grudges against those who harm its loved ones. Zoroark will hide its Zorua young in its mane to protect them and carry them around.

Size

This replaces Size

Zoroark tend to stand around 5ft (1.5m) tall, and weigh an average of about 180lbs (80kg). Your size is medium.

Illusionary Shapeshifting Mastery

This replaces Illusionary Shapeshifting

Through maturity and practice with your illusions, you’ve grown more adept with your natural abilities. You may now appear to be a creature two size categories larger or smaller than you really are with the Illusionary shapeshifting ability.

You are able to use your magic to make yourself appear to be another creature. You make yourself – including your clothing, armor, weapons, and other belongings on your person – look and sound different until this effect ends or you use your action to dismiss it or you die. You can appear to be a creature you know well, that is within two size categories of your size. The effects of this feature are purely visual and don’t have a physical presence in the world. Creatures and objects will pass through the disguise if you appear as a creature larger than yourself, and things would bump into you while seemingly in mid-air if your disguise makes you appear smaller. To discern that you are disguised, a creature can use its action to inspect your appearance and must succeed on an Intelligence (Investigation) check (DC = 8 + your Racial Ability Score Modifier + your proficiency). The disguise lasts as long as you concentrate on it and takes 1 minute to don, as you focus on the details of the illusion.

Marsupial Mane

Your mane is so voluminous and deep that it is possible to carry creatures that are at least 1 size smaller than you. All the normal rules for carrying capacity and encumbrance apply.

Master of Illusions

As a master of illusions, you know the hallucinatory terrain spell and are able to cast it once per long rest without expending a spell slot, and without material components.

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