Homebrew Ekkalyin Species Details

Once of abstract planes, Ekkalyins are entities that have formed physical presence in the material plane out of a form of realization. Post manifestation, they are filled of illusory memories representative of their previous conceiving. One born of hope and optimism may be of brought to the world, viewing it in a gentle light, scattered memories of other lived childhoods in a blur unrecognizable. After manifesting, they are quick to seek out whatever motivation their mind has been filled of, generally befriending or feared by the denizens of wherever they formed, learning the local languages and fitting to the role attributed. Farmhands can be made out of Ekkalyins, assistants or even manifest with the delusions of being a lich, leading their own undead army. 

Though, through months to decades to centuries, it is guaranteed some point they grow to a point of awareness. Of themselves and the world around them. Whether it be that every bond is without meaning as civilizations rise and fall in their 'lifetime,' that they are independent to themself or that their conception was a patchwork of hundreds other's thoughts emotions all concentrate. Think this a midlife crisis of sorts. Though this is an awakening to both greater meaning and control, to open the gates to the beginning of their new life.

As an Ekkalyin, you are granted these traits.

Incorporeal Movement

You can force yourself into a ghost like state by using a bonus action (or reaction as seen below) to phase through objects like rough terrain, ignoring physical damage, cold damage and fire damage. In this incorporeal state, they will increase in one level of exhaustion. This state lasts three minutes. If they revert in that time within an object, they will take (4d4 + 2) force damage. 

This can be used as a reaction, if an attack that is physical, cold or fire, add +2 AC. If the attack roll fails, you will enter the state.

Creature Type

You are a Aberration.

Psychic Attunement

Your character can use up to four select spells as a bonus action without using a spell slot. Starting with one spell that is atmost a cantrip, every fourth level your character gains a new spell. These spells are called 'Psychic Spells,' with every fourth level, your spells can be one level higher, at a maximum of spell level four. However, each time they reach a fourth level, they will be unconscious for ten minutes, and unable to use spells afterwards for a day. Psychic spells do not require verbal components, though spells that don't have somatic components cannot be used. 

However, the saving throws of every spell cast, psychic or not has a -5 to your saving throw dc.

Each time a psychic spell is cast, the caster advances one level of the exhaustion condition. The level of exhaustion added is equal to the level of the spell. However, members of this race reduce exhaustion by one level for every two rounds.

True visage

You have a ten ft sphere. truesight, which can be extended to 30 ft. by using a two minute concentration spell. However, seeing something considered traumatic or mentally scarring within true sight will deal 2d8 psychic damage, any damage above ten will force the user into a dazed state, giving a disadvantage in all actions for the next week.

Immortal

Your life will go on indefinitely. You can still be injured, however no matter the injury to you, you will be alive. Limbs can break, dismember, but only the destruction or parting of your brain from the rest of your body may kill you. You have a resistance to physical damage, but a vulnerability to psychic, force and radiant damage. You have +2 AC to attacks with physical damage, but -2 AC to attacks you are vulnerable to.

Languages

Ekkalyins can telepathically communicate with members of their race within in a 50 ft. radius, without needing any form of language. They can also telepathically communicate to non Ekkalyins through the use of language in a 25 ft. radius. They can temporarily master a language through physical touch of a fluent speaker, being able use that language for a week. Though extended exposure can permanently attribute this language to them. Ekkalyins cannot speak vocally whatsoever, unless gone through intensive psychic mastery.

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