Homebrew Dryad Species Details
Dryads are fey creatures resembling humanoid women
sculpted from bits of trees. In some settings, they
closely resemble beautiful humans or elves, while in
others their bodies appear composed entirely of wood.
Dryad Traits
+1 wisdom +1 charismaDarkvision
You can see in dim light within 60 feet of
you as if it were bright light, and in darkness as if it
were dim light. You can’t discern color in darkness, only
shades of gray.
Bound to the forest
Your spirit is bound to a single
tree. Your appearance resembles that of your tree,
changing with the seasons as your tree does. If the tree
takes damage, you take an equal quantity of damage. If
the tree becomes sick, you suffer effects similar to the
tree. If your tree dies or is uprooted you die instantly. If
you die your tree dies instantly.
Dryad magic
You know the druidism cantrip, and
may cast the shillelagh cantrip once per day. At 3rd
level, you may cast entangle and goodberry each once
per day. Your spellcasting ability for these spells is
Charism
Fey charm
As an action, you may attempt to
magically charm one humanoid or up to three beasts
within 30 feet. The targets must succeed on a will
saving throw or be magically charmed for one hour.
Each target must make a Wisdom saving throw, and do
so with Advantage if you or your companions are
fighting it. If it fails the saving throw, it is charmed by
you until the effect ends or until you or your
companions do anything harmful to it. The DC of this
saving throw is 8 + your proficiency bonus + your
Charisma modifier. Charmed creatures regard you as a
friendly acquaintance. When the effect ends, the
creatures knows that they were charmed by you.
After you use this ability, you can't use it again until
you complete a short or long rest.
Natural armor
While unarmored, your AC is equal
to 11 + your Dexterity modifier.
Speak with trees
You may speak with trees as if you
shared a language.
Tree stride
Once per turn as a bonus action, you
may enter a tree at least one size larger than you and
emerge from another tree nearby. To do this, spend 10
or more feet of your movement (in 5 foot increments).
You then emerge from another tree within a distance
equal to twice the movement you spent. You emerge 5
feet from the tree in an unoccupied space of your
choice.
Languages
You can speak, read, and write in
Common and Sylvan.
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