Homebrew Dryad Species Details

Dryads are fey creatures resembling humanoid women

sculpted from bits of trees. In some settings, they

closely resemble beautiful humans or elves, while in

others their bodies appear composed entirely of wood.

 

Dryad Traits

+1 wisdom +1 charisma

Darkvision

You can see in dim light within 60 feet of

you as if it were bright light, and in darkness as if it

were dim light. You can’t discern color in darkness, only

shades of gray.

 

Bound to the forest

Your spirit is bound to a single

tree. Your appearance resembles that of your tree,

changing with the seasons as your tree does. If the tree

takes damage, you take an equal quantity of damage. If

the tree becomes sick, you suffer effects similar to the

tree. If your tree dies or is uprooted you die instantly. If

you die your tree dies instantly.

 

Dryad magic

You know the druidism cantrip, and

may cast the shillelagh cantrip once per day. At 3rd

level, you may cast entangle and goodberry each once

per day. Your spellcasting ability for these spells is

Charism

 

Fey charm

As an action, you may attempt to

magically charm one humanoid or up to three beasts

within 30 feet. The targets must succeed on a will

saving throw or be magically charmed for one hour.

Each target must make a Wisdom saving throw, and do

so with Advantage if you or your companions are

fighting it. If it fails the saving throw, it is charmed by

you until the effect ends or until you or your

companions do anything harmful to it. The DC of this

saving throw is 8 + your proficiency bonus + your

Charisma modifier. Charmed creatures regard you as a

friendly acquaintance. When the effect ends, the

creatures knows that they were charmed by you.

After you use this ability, you can't use it again until

you complete a short or long rest.

 

Natural armor

While unarmored, your AC is equal

to 11 + your Dexterity modifier.

 

Speak with trees

You may speak with trees as if you

shared a language.

 

Tree stride

Once per turn as a bonus action, you

may enter a tree at least one size larger than you and

emerge from another tree nearby. To do this, spend 10

or more feet of your movement (in 5 foot increments).

You then emerge from another tree within a distance

equal to twice the movement you spent. You emerge 5

feet from the tree in an unoccupied space of your

choice.

 

Languages

You can speak, read, and write in

Common and Sylvan.

 

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