Homebrew Autumn Hag (better version) Species Details
A cross between a green hag and an autumn hag creating a homely Eladrin with a nasty side
DISCLAIMER- This race is made for a monster race based campaign, check with your dm before using this campaign
Autumn Hag (better version) Traits
A cross between a green hag and an autumn hag creating a homely Eladrin with a nasty sideEnchanting Prescence
Enchanting Presence. Any non-eladrin creature that starts its turn within 60 feet of the eladrin must make a DC 16 Wisdom saving throw. On a failed save, the creature becomes charmed by the eladrin for 1 minute. On a successful save, the creature becomes immune to any eladrin’s Enchanting Presence for 24 hours.
Foster Peace
Foster Peace. If a creature charmed by the eladrin hits with an attack roll while within 60 feet of the eladrin, the eladrin magically causes the attack to miss, provided the eladrin can see the attacker.
Fey Step
As a bonus action, The eladrin teleports, along with any equipment it is wearing or carrying, up to 30 feet to an unoccupied space it can see
Innate Spellcasting
Your fey heritage gives you homely spellcasting
You can cast 5th level cure wounds and lesser restoration twice per long rest
You can cast greater restoration once per long rest
Mimicry
The hag can mimic animal sounds and humanoid voices. A creature that hears the sounds can tell they are imitations with a successful DC 14 Wisdom (Insight) check.
Illusory Appearance
The hag covers herself and anything she is wearing or carrying with a magical illusion that makes her look like another creature of her general size and humanoid shape. The illusion ends if the hag takes a bonus action to end it or if she dies.
Invisible passage
The hag magically turns invisible until she attacks or casts a spell, or until her concentration ends (as if concentrating on a spell). While invisible, she leaves no physical evidence of her passage, so she can be tracked only by magic. Any equipment she wears or carries is invisible with her.
Name Stealing
A number of times equal to your charisma modifier you can ask someone for their name, if they say their name you now own their name, everyone who knows that creatures name forgets it and you can command the person with the stolen names to commit actions that are not directly harmful to itself or others
Hearth Hospitality
A creature who eats food offered by you or owned by you becomes charmed by you for a day, the kind of charmed is: They obey your orders if it is not directly harmful to themselves or others and if it does not seem cruel to them
Stat Bonus
+1 Str
+3 Dex, your dex can go above 20
+3 Con, your con can go above 20
+2 Int
+3 Wis, your wis can go above 20
+4 Cha, your cha can go above 20
Languages
You speak common, elvish, and sylvan
Previous Versions
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3/22/2025 2:05:29 AM
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Coming Soon
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