Homebrew Firdomhain Species Details

Among the Firbolg, ancient wanderers of the forests of the multiverse, not all found their way to the gloaming canopies of the prime material plane. Those Firbolg whose journeys took them to the deepest parts of the world—to the far caverns of the Underdark, to hidden groves of sussur trees, and even to those surface forests so dense as to obscure the sky—were transformed by centuries of living in shadow. These Firbolg are known as the Firdomhain.

The Firdomhain are not so different from their cousins, being of similar stature and retaining an innate magic from their ancestors’ time amid primordial forces, but are easily marked by their adaptations to the dark. With keen vision in low light and senses well attuned to the earth, Firdomhain know more of the ground the trees are rooted in than the language of the trees themselves. The colors of Firdomhain skin and fur typically range from pale grays and stark whites to deep blues and blacks, occasionally taking on green or violet hues, though rarely holding the same vibrancy as their surface-dwelling counterparts. Some Firdomhain may also appear densely freckled—the result of playing host to a harmless bioluminescent bacteria common to the Underdark. In dim light and darkness, when their skin is flush, these markings give them the appearance of glittering like starlight.

Firdomhain are sometimes slightly longer lived than typical Firbolg, many living up to 500 or—rarely—600 years.

Firdomhain Traits

As a Firdomhain, you have these special traits.

Creature Type

You are a humanoid.

Size

Your Size is Medium (about 7-8 feet tall).

Speed

Your Speed is 30 feet.

Firbolg Magic

You can cast the detect magic and disguise self spells with this trait. When you use this version of disguise self, you can seem up to 3 feet shorter or taller. Once you cast either of these spells with this trait, you can’t cast that spell with it again until you finish a long rest. You can also cast these spells using any spell slots you have.

Intelligence, Wisdom, or Charisma is your spellcasting ability for these spells when you cast them with this trait (choose when you select this species).

Shadow Step

Your affinity for dark places has given you the ability to step from one shadow into another. When you are in dim light or darkness, as a bonus action you can teleport up to 60 feet to an unoccupied space you can see that is also in dim light or darkness. You then have advantage on the first attack you make before the end of your turn. You can use this trait a number of times equal to your proficiency bonus, and you regain all expended uses when you finish a long rest.

Beginning at level 3, you may forgo your advantage to remain hidden in the shadows, becoming Invisible. You remain Invisible until the start of your next turn, unless you attack, make a damage roll, force a saving throw, or enter an area of bright light.

Powerful Build

You have Advantage on any ability check you make to end the Grappled condition. You also count as one size larger when determining your carrying capacity.

Darkvision

You have Darkvision with a range of 120 feet.

Tremorsense

You have Tremorsense with a range of 30 feet.

Languages

Your character knows at least three languages: Common, Undercommon, and one language of your choosing. Knowledge of a language means your character can communicate in it, read it, and write it. Your class and other features might also give you languages. It is recommended you discuss your language choice with your DM.

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