Homebrew Death Knight (Revised) Species Details

Your death knight will have the following traits.

Ability Score Improvement.

Your death knight gains a +2 to Strength and a +1 to Charisma. 

Saving Throws.

Dexterity, Wisdom, Charisma. 

Resistances.

Being undead and without flesh, the death knight is resistant to necrotic and poison damage.

Darkvision.

You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can’t discern color in darkness, only shades of gray.

Languages.

Your death knight can speak, read, and write both Abyssal and Common, as well as the racial language it spoke in life. (For example, a death knight who was an elf when alive would also know how to speak, read, and write in Elvish.)

Class Restriction.

Given the fact that a death knight was once a disgraced paladin, that is all it may ever be. A death knight can multiclass, but it will always be a paladin first and foremost. 

 

 

Marshal Undead.

Unless the death knight is incapacitated, it and undead creatures of its choice within 60 ft. of it have advantage on saving throws against features that turn undead. 

 

 

Immortal Until Redeemed.

A death knight can arise anew even after it has been destroyed. Only when it atones for a life of wickedness or finds redemption can it finally escape its undead purgatory and truly perish. However, when a death knight is destroyed, it takes 1d4 days to restore itself. 

Undead Nature.

A death knight doesn't require air or sleep.

Death Knight (Revised) Traits

An undead creature which the power of plot armour (not really)

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