Homebrew Ork Species Details

Existing in clans and tribes Orks greatest sport is making war, on each other or the other races. They exist in a variety of areas, some wandering in warbands as nomads and others building barbaric fortresses, usually under the banner of the biggest, most vicious or devious Ork.

Barbaric Greenskins

Orks are physically imposing beings with broad shoulders and thick sinewy limbs. Their skin comes in shades of green usually ranging from a light chartreuse yellow or olive to a dark forest or emerald green. Orks have a savage brutish appearance with heavy jaws and red flashing eyes and their tusk like teeth of orks only add to their fearsome look.

Ork Kulture

Orks value the warrior above all else. The greatest fighter will rise to become a warlord through either brute strength or cunning strategy, both are equally respected, winning the fight is whats important. Orks prefer the company of like minded creatures though it is not uncommon to find an Ork war band being employed as mercenaries with the promises of loot and plunder. Orks are viewed with distrust by others for their unpredictable and violent natures but are generally tolerated when they behave themselves.

Ork Traits

Orks are unique in comparison to other races as their genetic make up shares as much in common with fungal life forms as they do with animal. This uniqueness gives Orks an unbelievable constitution

Ability Score Increase

Your Strength is increased by 1 and Constitution increased by 2

Age

Orks mature earlier then humans, considered full sized adults by 16 and live just as long though no Ork could name an ancestor that didn't perish with a weapon in hand

Size

Both male and female orks tend to be both taller and heavier then humans, averaging 6 to 7 feet

Alignment

In a society where might makes right Orks are almost exclusively Chaotic and at best are Neutral in moral matters

Speed

Your base walking speed is 30 feet.

Hard To Kill

Orks are able to function even after suffering terrible wounds. On dropping to 0 hit points an Ork can continue to fight for another 2 rounds before falling unconscious

Menacing

You gain proficiency in the Intimidation skill.

Savage Attacks

When you score a critical hit with a melee weapon attack, you can roll one of the weapon’s damage dice one additional time and add it to the extra damage of the critical hit.

Tough as Nails

While you are not wearing any armor, your Armor Class equals 10 + your Dexterity modifier + your Constitution modifier. You can use a shield and still gain this benefit.

Languages

You can speak, read, and write Common and Ork. Orkish is a harsh, grating language with hard consonants.

Previous Versions

Name Date Modified Views Adds Version Actions
7/18/2019 12:38:56 AM
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