Homebrew Automaton Species Details

Created not by a god, not by magic, but by pure science, an automaton is a construct designed to emulate life. Gears and cogs turn within their carapaces. Thinking, processing, learning. Depending on the creator, an automaton may have a very life-like face or a single curved surface with holes where the optical sensors reside. Automatons can be modeled after any of the races, usually human or elf is the standard choice. However, if the creator wants a strong servant, they may be modeled after an orc, or a half-orc. If they want a nimble spy, the automaton may be modeled after a halfling.

Automaton Traits

Instead of choosing one of the game’s races for your character at 1st level, you can use the following traits to represent your character’s lineage, giving you full control over how your character’s origin shaped them:

Creature Type

You are a construct.

Size

You are Small.

Speed

Your base flying speed is 10 feet.

Ability Score Increase

One Ability Score of your choice increases by 2.

Age

A well looked after automaton can live almost indefinitely. However, rust and cracked gears start to become a major problem between their first and third centuries.

Alignment

Automatons at creation are True Neutral. It is only through experience that they begin to develop a personality and thus an alignment, whether that be good, evil, lawful or chaotic. However, due to their mechanical nature, automatons often develop lawful alignments.

Mindless

 Mindless. You do not have a brain; therefore, you have advantage on saving throws against being charmed and frightened. You are resistant to psychic damage, as well as this, because of your mechanical nature, if an organic being was to attempt to read your mind, or communicate with you telepathically, they would not understand the mechanical language that works within your mind.

 

 

Metallic Skin

As you are covered by plates of metal, you do not see the need for armor. When unarmored, your Armor Class is equal to 12 + your Dexterity modifier.

Mechanical Body

Because your body is made of inorganic material, you are not required to eat or drink, you do not need to sleep and you do not breathe. You have advantage on saving throws against being poisoned and are immune to poison damage and disease. However, your body is too heavy to swim and you do not possess a swimming speed. As well as this, when you are in very cold temperatures and environments your movement speed decreases to 5ft. The same is true when in conditions of extreme heat, E.G: At the entrance to a volcano.

Gears and Cogs

Instead of taking a long rest, you must spend four hours and 1 vial of grease/oil/lubricant oiling your joints and gears. If you have been in a swamp, dessert, in salt-water, or any other environment that would cause dirt, grime or other particles to enter your body, the time required is doubled. You must spend this extra time to clean your gears and joints of the gunk, sand and/or salt, before lubricating them. When you finish this maintenance, you gain the benefits of a long rest. If you do not do this once every 24 hours, you gain one level of exhaustion.

Languages

You can speak, read and write only two languages that your creator spoke, which are typically Common and another language of your choice.

Mend the Body

You know Mending 

As a construct, you may not regain hitpoints from spells like cure wounds and healing potions. Rather, spells like Mending will allow you to spend one of your hit dice + your constitution modifier + your level / 2, rounded down. You regain hitpoints equal to the result of that equation.

In addition, you can cast Mending as a bonus action

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