Homebrew Equari Species Details
“With the strength of a stallion and the mind of a man, the Equari stride the land with thunder beneath their feet.”
Appearance:
Equari are humanoids with robust, tall frames, muscular and swift. Their most distinctive feature is their equine head, complete with a full snout, mobile ears, and zebra-like striping. They have expressive eyes, black-and-white fur patterns, a swishing tail, and human feet that let them wear regular boots (usually custom cowboy-style). They wear rugged Western-inspired clothing: long coats, gunbelts, scarves, with fantasy modifications like glowing runes, enchanted lassos, or spell-threaded dusters.
Equari Traits
Equari are defined by their powerful physiques, zebra-like speed, and enduring spirit. As a people shaped by vast open lands and personal codes of honor, they carry the legacy of their ancestors in every step. Their traits reflect their strength, agility, and ability to outlast even the harshest trials.Natural Awareness.
Your keen instincts and herd-born intuition give you proficiency in the Perception skill.
+2 Strength, +1 Dexterity
+2 Strength, +1 Dexterity
Equine Build.
You count as one size larger when determining your carrying capacity and the weight you can push, drag, or lift.
Savannah Sprint.
Once per short or long rest, you can take the Dash action as a bonus action and you do not provoke opportunity attacks during this movement.
Stripes of the Wild.
You gain proficiency in either Athletics or Survival (your choice). You have advantage on saving throws against effects that would reduce your speed or cause exhaustion due to travel or forced marches.
Wildbound Stride
-
Your walking speed increases to 40 feet.
-
You ignore non-magical difficult terrain.
Thunderheart
-
When you use Savannah Sprint, you can also make one melee weapon attack as part of the bonus action.
-
You also gain resistance to opportunity attack damage taken during your turn.
Ancestral Echo
-
Gain proficiency in one saving throw of your choice (once chosen, it cannot be changed).
-
Once per long rest, you may reroll a failed saving throw, but must take the new result.
Relentless Hooves
-
When you reduce a creature to 0 HP, you may immediately move up to half your speed without provoking opportunity attacks.
-
If you move at least 20 feet in a straight line before hitting with a melee weapon attack, you deal an additional 1d8 damage and may attempt to knock the target prone (STR save, DC = 8 + Proficiency + STR modifier).
Avatar of the Wild Step
-
You are no longer affected by exhaustion from travel, heat, cold, or forced marches.
-
Once per long rest, you may activate Wild Step:
-
For 1 minute, your movement does not provoke opportunity attacks, you leave no tracks, and you may move across liquids and vertical surfaces as if under the spider climb spell.
-
Additionally, you gain advantage on all Dexterity (Acrobatics) and Strength (Athletics) checks during this time.
-
Comments