Homebrew Bagman Species Details
A humanoid, twisted by the unexplainable magic of bagspace..
Bagman Traits
A humanoid, twisted by the unexplainable magic of bagspace..Stats
A Bagman is created via the warping effects of prolonged exposure to Bagspace. The intelligence and wisdom of this species is not very great (-1 in each stat); However, the chaotic nature of their mutation allows them to get a +2 in any stat they wish as well as a +1 to either CON, STR, or DEX
Bagspace
A Bagman has the power to access Bagspace. Your access to this place is limited; However, you can traverse Bagspace and enter other Bags of Holding within a certain radius to you. In addition, you've become very adept with this magic item, allowing you to interact with the bag using reactions and bonus actions if, say, you wanted to pull out something from the bag or enter bagspace during combat. Upon entering Bagspace, you may spend up to 2 rounds within that space before being expelled via the nearest Bag of Holding or the original bag if it is within range. Upon exiting Bagspace, this ability to enter Bagspace goes on cooldown for 1d2 rounds.
Chaotic Realm
A Bagman, when opening Bagspace, usually enters a random area of Bagspace upon activation. Each instance of Bagspace is very much so random. This also gives the Bagman the ability to find and use random items at their leisure as long as they can find the specific item within the span of time they are allowed to be within Bagspace. Additionally, you do not need to fully enter Bagspace in order to pull out random items from a Bag of Holding.
Mute
A Bagman is incapable of speaking on all accounts unless if they use spells like 'Message'; However, use of spells that allow for verbal communication are extremely distorted and require a certain base intelligence in order to understand the meaning in the chaotic speech of a Bagman.
Stowaway
From the frequent travelling in Bagspace, you have picked up a lot of interpretations of your kind as well as many cultures. You can pick up 2 artisanal skills of your choice. In addition, you may roll for "Secret Knowledge" that would be difficult for any normal individual to discover. These skills can range from alchemy, enchanting, cursing, etc.
Yearning
Every Bagman yearns for their original home as well as yearning for any original party/group/family, etc. they were once apart before becoming a Bagman. This yearning drives the Bagman to do anything they can to try and rediscover these things. This yearning can cause a Bagman to become desperate and act erratically.
Unknown
Each Bagman carries one additional trait that they inherited from their past lives; However, they have no clue what this trait is and it only activates at random. (up to the Dm/Gm to decide)
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