Homebrew Caoraa Species Details
The caoraa are humanoid ruminants, standing on a pair of hoofed feet and animal-like hind legs. Born from a wish to Primo by an exiled goliath, the goliath's goat companion was brought past a point of awakening and made a complete humanoid. They have 4 groups of people in their species, the first called sheepkin have heads like human females except with slightly animalistic facial features and sheep-like ears. They are smaller then their male counterparts, they have very fluffy puffy hair on their heads like sheep wool, that tends to get matted if not brushed often. Their lower and upper bodies resemble that of human females, although with most of their body covered in wool-like curly and puffy hair. Except for their upper arms, a bit of their stomach, their inner thighs having no hair, they also have a pair of small horns and a tail.
The second are called ramkin, they are generally the largest of the caoraa and their facial features are more animalistic than that of sheepkin. Though their looks are the same, except for their heads, lower & upper bodies resembling that of human males and their body hair is shorter as well as thinner than sheepkin. The third being goatkin who consist of both males and females. They look generally the same as the sheepkin or ramkin, but have features like goats and with smaller more lighter builds. The final one being dearkin who also consist of both males and females. The deerkin have features that resemble that of deer, elk or moose. They look generally the same as the sheepkin, ramkin, or goatkin but taller then ramkin and don't have as big of builds as the ramkin do.
Caoraa Traits
Your wide stance and thick horns (and skull) aid you in combat.Age
Caoraa mature at around 15 and live up to around 120 years old.
Sure-Footed
Your innate ability to traverse mountains has lead to your default stance protecting you from falling. You have advantage on saving throws against being knocked prone.
Gore
Your horns are natural weapons, which you can use to make unarmed strikes. If you hit with them, you deal piercing damage equal to 1d6 + your Strength modifier, instead of the bludgeoning damage normal for an unarmed strike.
Herd Mentality
Being with your allies steels your nerves. As long as you can see an ally within 15 feet of you, you have advantage on saving throws against being frightened or charmed.
Languages
You can speak read and write in Common and Giant.
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