Homebrew Clockwork Forged Species Details

After The Reconstruction, Clockworks were made less for war or scavenging and more for recreation, safety, or management. In Aasvieg, the city of Elandrome holds pride in their large military and police division of Forged, though some still live in the city among humans, like their fully-consious counterparts. Others remain hidden away in an oasis far from the civilized districts, living in harmony from the ruins of times past.

Clockwork Forged Traits

Clockwork Ambience

Specialized Design

Specialized Design. You gain one skill proficiency and one tool proficiency of your choice.

Ability Score Increase

Your build and extraordinary mortal form allows you more birth than most races. The complex machinery that allows Clockworks to eat, breathe, and live may seem fragile, but in reality, they hold a surprising strength and resilience.

Age

Depending on when and why they were created, Clockworks can be anywhere between 1 and 80 years old. (Beginning of the reconstruction)

Constructed Resilience

You were created to have remarkable fortitude, represented by the following benefits:

You have advantage on saving throws against being poisoned, and you have resistance to poison damage.

You don’t need to eat or breathe.

You are immune to (most) disease.

You don't need to sleep, and magic can't put you to sleep.

Sentry's Rest

When you take a long rest, you must spend at least six hours in an inactive, motionless state, rather than sleeping. In this state, you appear inert, but it doesn’t render you unconscious, and you can see and hear as normal.

Integrated Protection

Your body has built-in defensive layers, which can be enhanced with armor.

You gain a +1 bonus to Armor Class.

You can don only armor with which you have proficiency. To don armor, you must incorporate it into your body over the course of 1 hour, during which you must remain in contact with the armor. To doff armor, you must spend 1 hour removing it. You can rest while donning or doffing armor in this way.

While you live, your armor can't be removed from your body against your will.

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