Homebrew FenrirBorne Species Details
Fenrirborn generally behave like wolves, seeing in terms of their pack and prey. Most Fenrirborn form packs with their family, but if one joins the military, then they have a pack with their brothers and sisters in arms. Fenrirborn packs belong to a clan, which is governed by a Jarl. Each Jarl serves the High King of all of the fenrirborn who is chosen based on merit. If a fenrirborn joins with adventurers, then they will still act to bring honor to their clan and the Jarl. Unlike wolves, fenrirborn tend to prefer solitary fighting styles and lean towards a striker-style role.
Fenrirborn are protective of anything that they own or are related to. If a friend is insulted, a fenrirborn will come to their aid. Likewise, they refuse to back down from a challenge to their own honor. Fenrirborn also believe strongly in their own morals and will refuse to walk away from a situation that they believe goes against those morals.
Fenrirborn grew in number quickly and took control of the previous dwarf controlled lands that are bordered by wild tribes such as orcs and gnolls. The fenrirborn worked and have developed new forging techniques that have improved their blades and crossbows because of the dwarf forges and resources. The fenrirborn are almost constantly at war with one of their neighbors but do not hold grudges against the dwarfs and will trade with any who come into their lands, as compared to the practice of shooting orcs and gnolls on sight.
Fenrirborn believe that they are descendants of their god Fenrir who is the god of snow, death and the moon. They all know that they received their wolf sides from Fenrir and hold festivals when the moon is full celebrating him. The god opposite of Fenrir is Erlking, who represents the wilderness, steel, and water. The Fenrirborn don't see their gods as good or evil, but as creatures with their own motives who often act for the benefit of the world. Fenrir and the Erlking both work to prevent demons from entering into the world according to the Fenrirborn myths. The third major goddess is the Lady of Sorrow, who rules the underworld and is the keeper of secrets. Her actions fall in line with the balance of power and will act with and against Fenrir and the Erlking.
Fenrirborn Characteristics:Agile, bold, fierce, loyal, predatory, proud, stubborn, wild
FenrirBorne Traits
The descendants of ancient and noble beasts, The Fenrir. Fenrirborns appear to be human in appearance, but their physical capabilities far exceed that of a normal human. Ability Score Increase. Your Strength, Dexterity, Wisdom score each increase by 1.Wolf Speaker
You have the ability to communicate in a limited manner with wolves and similarily canine creatures. They can understand the meaning of your words, though you have no special ability to understand them in return. You have advantage on all Charisma checks you make to influence them.
Frost Touched
you have resistance on cold damage
Dark Vision
You can see in dim light within 60 feet of you as if it were bright light, and in darkness as if it were dim light. You can't discern color in darkness, only shades of gray.
Ability score increase
Keen Hearing and Smell
The wolf has advantage on Wisdom(Perception) checks that rely on hearing and smell.
Hunter
You have advantage on Wisdom (Survival) checks to track creatures.
Full-morph
As an action, you can polymorph into the form of a wolf as per the polymorph spell. If you are reduced to 0 hit points while a Dire wolf you cannot use this trait again until you complete a long rest.
Previous Versions
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7/18/2019 2:22:48 AM
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Coming Soon
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